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  Discovery Gaming Community Welcome Help & Support Tutorials & Tools Community Equipment Guides [Tutorial] Fighter Groupfights

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[Tutorial] Fighter Groupfights
Offline Antonio
05-15-2018, 06:07 PM,
#5
PvP = RP
Posts: 3,192
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Staff roles: Systems Lead

(05-15-2018, 04:42 PM)Karlotta Wrote: Overall a good concept, here's a few things I thought could be improved/menttioned:

- don't do it in Cayman because it's near impossible to see the target's crosshair in the red background. Seeing the crosshair is important when learning about aiming and dodging

- try to make them shorter and focused on the topic from the begining (attention spans and people click away soon after they don't get what they want/expect)

- I'm not sure this is a really useful group technique, but when I shoot a target together with several snubs, I always strafe away from my group so I don't block their view/shot and don't bump into them (which happens a lot when I don't strafe). For example if I'm on the right of people shooting my target, I continuously press D while shooting at the target. Alternatively, I engine-kill and float away from my group to get a different shooting angle than them (as long as I'm not getting shot at))

- You didn't touch on fighters shooting caps in a group fight, which I think is relevant in a lot of group fights. If I'm a snub in an anti-cap group fight, I shoot the cap continuously at around 400-600 range (reduce speed and reverse thrust to stay in that range) while strafing alternatively right and left as long as my shields are still up. That allows me to avoid fire, while the cap will still think I'm easy to hit target and will shoot at me sooner or later. As soon as it shoots at me. I stop shooting and just dodge. That lets me do relatively much damage to the cap because I shoot continuously, while I also draw fire away from my allies who are easier to hit than me.

-We did it in Omega-11 as a tribute because the system is getting removed soon and because I wanted to demonstrate the part about aiming in a bright system (removing background stars). Understandable though, if there's gonna be a new tutorial it won't be in such a bright system.

-The strafing away or EKing to avoid bumping your allies is correct, although the groupfight has to be really big in order to constantly bump each other. In that case doing what you described does help, and we forgot to mention it.

-Fleet fight tutorial will be done separately, as said at the end of the video.


Thanks for the feedback, keep it up.

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Messages In This Thread
[Tutorial] Fighter Groupfights - by Antonio - 05-15-2018, 10:41 AM
RE: [Tutorial] Fighter Groupfights - by Karst - 05-15-2018, 11:24 AM
RE: [Tutorial] Fighter Groupfights - by Wesker - 05-15-2018, 03:24 PM
RE: [Tutorial] Fighter Groupfights - by Karlotta - 05-15-2018, 04:42 PM
RE: [Tutorial] Fighter Groupfights - by Antonio - 05-15-2018, 06:07 PM
RE: [Tutorial] Fighter Groupfights - by Belco - 05-18-2018, 12:22 AM

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