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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Sugestions for 4.77

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Sugestions for 4.77
Offline The Damned
09-29-2005, 05:00 PM,
#15
Member
Posts: 317
Threads: 13
Joined: Sep 2005

Well a week or so ago i suggested there to be a MK2 versions of the fighters of the houses 'cause i really wanted to fly in all ships there are without worring 1 or 2 NPC's will turn me to stardust in seconds. And a part of the idea was these ships to be sold on the shipyards which each house has. I suggested there should be too lv10 guns specificly for the fraction - they are to be powerful but not as the codes -there should be still hunt for them. There r two ways of managing this - 1st make the house weps lv 10 weaker and expensive , or 2nd make the codes better.

Also i suggested there should be a good shields and equepment on those shipyard-again not the best but equal to the pirates like. Not perfect equepment like the one sold on Primus and Gammu - u should go to there and survive if u want the best.

And about the Cap ship weapons too-at these shipyards these weapons and equipment should be sold- at a fare price though. And again the equipment should be for the house only - for instance Lib. cruser turrets , lib bs primary , secondary turrets. And the bs weapons should be like they r now-the ships should be equal.

Like an Osiris with iths 8 turrets has no chance against Rheiland bs with Osisris' weapons and 22 turrets. So other fraction weapons shouldnt be mountable on the bs's. Still there should be avalibility of mounting forward guns of crusers and main guns of gunboats! These weapons are bs weapons and the best thing one bs can offer against another bs! 'Cause bs' are best at opposing other bs' , not against fighters. Again there should be limit to only fraction weapons.

The crusers and gunboats are much smaller and manuvarable to be easy prey for the front guns af a bs,and they will use their front guns good, but still the bs needs a powerful weapon against its class! I don't know if they will be the cruser and gunboat weps, or new spacial bs guns, but they should be able to have one.

And adding torpedoes to cap ships is a good idea , and also there shouldnt be immunity against them! Have u seen a naval ship with immunity against a submarine torpedoes!?- i think not.
Flack turrets are noncense! Either they need major re-work or there shouldn't be any of them.

There may be a different shelds and equipment for each house cap ship in order makin' them different enough but not unequal. Balance should be preserved.
Thats all...
hope some1 will get the point. :)

"Comm. Adama:
-Starbuck whadda 'ya hear?
Starbuck:
-Nothing but the rain sir!
Comm. Adama:
-Then grab your gun and bring in the cat!
Starbuck:
-Boom , boom , boom!"

--------------------------------------------------------------------
My characters:
- =BSG=Starbuck ; Maj. Kara Thrace(fighter pilot)
- =BSG=Galactica ; Commander Lee Adama(Battlestar)
- =BSG=Helo ; Lt. Karl Agathon (bomber)
- Colonial 795 (trader)

- [Phantom]The_Damned (oopps a baddie)
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Messages In This Thread
Sugestions for 4.77 - by Korrd - 09-26-2005, 08:55 PM
Sugestions for 4.77 - by Angel - 09-27-2005, 03:57 AM
Sugestions for 4.77 - by Korrd - 09-27-2005, 02:36 PM
Sugestions for 4.77 - by Sol - 09-28-2005, 08:10 AM
Sugestions for 4.77 - by tacom6 - 09-28-2005, 09:52 AM
Sugestions for 4.77 - by Sol - 09-28-2005, 12:05 PM
Sugestions for 4.77 - by Igiss - 09-28-2005, 12:50 PM
Sugestions for 4.77 - by Sol - 09-29-2005, 08:10 AM
Sugestions for 4.77 - by Igiss - 09-29-2005, 08:45 AM
Sugestions for 4.77 - by Korrd - 09-29-2005, 02:24 PM
Sugestions for 4.77 - by Igiss - 09-29-2005, 02:38 PM
Sugestions for 4.77 - by Korrd - 09-29-2005, 03:06 PM
Sugestions for 4.77 - by Angel - 09-29-2005, 03:09 PM
Sugestions for 4.77 - by Korrd - 09-29-2005, 03:25 PM
Sugestions for 4.77 - by The Damned - 09-29-2005, 05:00 PM
Sugestions for 4.77 - by Korrd - 09-29-2005, 05:08 PM
Sugestions for 4.77 - by The Damned - 09-29-2005, 05:13 PM
Sugestions for 4.77 - by Angel - 10-01-2005, 12:51 AM

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