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Fort Lune [OLD]

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Fort Lune [OLD]
Offline MasterL410
06-03-2018, 02:05 AM, (This post was last modified: 04-17-2019, 10:16 PM by MasterL410.)
#4
Chariot of Light
Posts: 855
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Joined: Jan 2016

<<Uploading data>>
ID: Imia - Weapon Designer, co-research director of Fort Lune
Subject: Weapon research
Date: 06/03/741 A.G.S.
Location: Research Laboratory 3, Fort Lune


Step two: Planning the weapon
Research log of Imia


I have asked my teammembers aswell as my master about this complicated matter. We had to find a way create a incomparable strong weapon with this... not too useful data. Just knowing that particles in space are charged neutral did not seem to be the best way to cause our enemies any damage - at first! After a few hours of brainstorming we finally had a idea that could work. I will explain it as easy as I can:

As you said, the molecules we find in space are usually neutral charged, with the same amount of protons, electrons and neutrons.
They do not show any useful reaction - unless you change this fact. By adding one or more electrons to the molecul, they begin to show a electric reaction.
This reaction can cause damage to weak electric equipment. In our tests, the "overcharged" molecul did give out a energy blast strong enough to turn off a light bulb. Of course we did not use nearly as many molecules as there are in space. We did not want to blow anything up... well, not again.
The next question was: How do we get this effect to work on enemy capital ships?

I personally found the solution for this. We create a gun, which shoots a negatively charged projectile. As the electrons are, of course, very small, we can also have a small projectile, which is good. It can't be seen and dogded easily, so we will land many heavy hits.
The idea is: We shoot the electrons in the projectile so they do only affect the molecules around the hit target and not the own ship. Only if the gun hits a target, the electrons get released. Within milliseconds they will change the surrounding neutral molecules to negatively charged Ions. They then will hurt any electric systems in the close area of a few meters.
Mostly that are the powercores of the heavy capital ships. The projectile will not have a damage dealing effect, but the enemy will also not be able to shoot when their powercore is reduced.
If we can realise this project, we will have a powerful gun for our capital ships, which will give us an tactical advantage over our enemies.
If we can bring enough ships with such turrets, the hostile warships will not deal us much damage, while our own capital ships can destroy them one after another.

This is a really important project, and I hope we will be able to produce this item in our weapon factory.

There are still some concerns which we can only check with a field test. Don't worry, we can definitely rule out that this effect will cause any major hull damage to the ships in the area. Only fightercraft not protected by a shield are in danger when they get close.

Now it's time for the Weapon Factory to show what they can do.
Imia signing out.


<<Signal lost - message saved>>
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Messages In This Thread
Fort Lune [OLD] - by MasterL410 - 11-15-2017, 06:32 PM
RE: Fort Lune - by MasterL410 - 12-04-2017, 12:54 PM
RE: Fort Lune - by MasterL410 - 06-03-2018, 12:49 AM
RE: Fort Lune - by MasterL410 - 06-03-2018, 02:05 AM
RE: Fort Lune - by MasterL410 - 06-03-2018, 02:50 AM
RE: Fort Lune - by MasterL410 - 06-03-2018, 04:12 PM
RE: Fort Lune - by MasterL410 - 04-14-2019, 11:42 PM
RE: Fort Lune - by MasterL410 - 04-17-2019, 10:21 PM

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