• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 649 650 651 652 653 … 779 Next »
Mercenary - RP rules.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Mercenary - RP rules.
Offline Ding
06-12-2008, 03:31 PM, (This post was last modified: 06-12-2008, 03:44 PM by Ding.)
#29
Member
Posts: 41
Threads: 0
Joined: Jun 2008

The MERC role does allow quite a bit of flex with regard to ships and loadouts, to be sure. But as I stated in a previous post elsewhere, you really have to consider how you'd aquire such ships and weapons. Try to stay away from having to explain or justify. If you consider the nature of a MERC, they tend to use the best that they can get, but ahhh... where did you GET them?

For instance; I fly a Raven's Talon, it's data card suggests pirate and mercenary use, so no problem there. I use Jade codes, okay... expensive but still no problem. I have Tizonas... hmmm okay... (Corsairs guard their beloved weapons jealously) and a BHG turret... WHAT??? Talk about oil and water. How does that work? Honestly, I don't bother to justify. It can be argued either way; Consider the obvious: A mercenary comes upon lots of weapons in their travels; via engagement or purchase from arms dealers. Either way requires some thought and investment of time and usually MONEY!!! The BHG Turret really is no big deal, the Tizonas were the hardest to get, because I couldn't just fly to Gamma and pick them up. Corsairs are notoriously suspicious of mercenaries. In my case, it was both engagement AND money. (oh crap did I just justify?)

With that said, consider this carefully and don't think that your role as a MERC gives you the right to put together some UBER ship and then not expect to be called on it. It will happen, and your going to want to be straight on this. There are limitations, but in this role you'll have a great deal of flexibility, just try not to over extend because you'll spend more time explaining yourself than enjoying the game and "they'll hate you for it" Just my thoughts on the matter.

See ya out there!

[Image: dingsigcopy.jpg]
  Reply  


Messages In This Thread
Mercenary - RP rules. - by Primus Avatar - 06-10-2008, 07:12 PM
Mercenary - RP rules. - by Seth Karlo - 06-10-2008, 07:18 PM
Mercenary - RP rules. - by Thexare - 06-10-2008, 07:21 PM
Mercenary - RP rules. - by timmychen - 06-10-2008, 07:22 PM
Mercenary - RP rules. - by Horon - 06-10-2008, 07:27 PM
Mercenary - RP rules. - by Primus Avatar - 06-10-2008, 07:32 PM
Mercenary - RP rules. - by Tenacity - 06-10-2008, 07:51 PM
Mercenary - RP rules. - by Athenian - 06-10-2008, 08:02 PM
Mercenary - RP rules. - by Tenacity - 06-10-2008, 08:04 PM
Mercenary - RP rules. - by Xydonus - 06-10-2008, 08:32 PM
Mercenary - RP rules. - by mwerte - 06-10-2008, 08:38 PM
Mercenary - RP rules. - by Linkus - 06-10-2008, 08:57 PM
Mercenary - RP rules. - by mrlance - 06-10-2008, 09:24 PM
Mercenary - RP rules. - by Primus Avatar - 06-10-2008, 09:51 PM
Mercenary - RP rules. - by Tenacity - 06-10-2008, 10:04 PM
Mercenary - RP rules. - by Flo - 06-10-2008, 10:08 PM
Mercenary - RP rules. - by Xydonus - 06-10-2008, 10:24 PM
Mercenary - RP rules. - by Tenacity - 06-10-2008, 10:35 PM
Mercenary - RP rules. - by Xydonus - 06-10-2008, 10:42 PM
Mercenary - RP rules. - by Primus Avatar - 06-10-2008, 10:47 PM
Mercenary - RP rules. - by Tenacity - 06-10-2008, 10:49 PM
Mercenary - RP rules. - by Xydonus - 06-10-2008, 10:58 PM
Mercenary - RP rules. - by Primus Avatar - 06-10-2008, 11:14 PM
Mercenary - RP rules. - by Seth Karlo - 06-11-2008, 11:46 AM
Mercenary - RP rules. - by Jihadjoe - 06-11-2008, 01:40 PM
Mercenary - RP rules. - by Tenacity - 06-11-2008, 04:48 PM
Mercenary - RP rules. - by Seth Karlo - 06-11-2008, 05:11 PM
Mercenary - RP rules. - by Jihadjoe - 06-12-2008, 03:12 PM
Mercenary - RP rules. - by Ding - 06-12-2008, 03:31 PM
Mercenary - RP rules. - by Athenian - 06-12-2008, 03:35 PM
Mercenary - RP rules. - by Jihadjoe - 06-12-2008, 04:14 PM
Mercenary - RP rules. - by Ding - 06-12-2008, 04:32 PM
Mercenary - RP rules. - by Jihadjoe - 06-12-2008, 04:40 PM
Mercenary - RP rules. - by Ding - 06-12-2008, 04:44 PM
Mercenary - RP rules. - by Muleo - 06-12-2008, 04:46 PM
Mercenary - RP rules. - by Tenacity - 06-12-2008, 04:46 PM
Mercenary - RP rules. - by Ding - 06-12-2008, 04:49 PM
Mercenary - RP rules. - by Jihadjoe - 06-12-2008, 05:54 PM
Mercenary - RP rules. - by Xydonus - 06-12-2008, 08:44 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode