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RE: Border Worlds SHF - Personal Concept - Pet Project Tracker

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RE: Border Worlds SHF - Personal Concept - Pet Project Tracker
Offline Errant.Venture
06-10-2018, 06:22 AM,
#3
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Posts: 730
Threads: 75
Joined: Mar 2009

(06-10-2018, 06:15 AM)Durandal Wrote: From a technical standpoint:

You have a lot of intersecting geometry that could be cleaned up here. There is no reason for the hardpoint hexagons to be attached to the hull of the model. There are also sections of this model which are using far too many polygons on small curved surfaces, an effect which could easily be emulated by smoothgroups and far less polies. The biggest offending areas are the engine exhausts, the inset rings on the bottom of the ship, and the cylindrical protrusions extending from the wings.

From an aesthetic standpoint:

You are largely using intersecting shapes referred to as primitives, which are basic geometry such as cubes and cylinders. You have almost nothing in the way of actual human interaction with the model, and as such it feels very artificial. I strongly suggest cutting out custom shapes, moving vertices around manually, and utilizing bevels. It will give your model a much more natural feel. As it stands now, this is not something I would implement into the game.

Yep, I'm really bad at modeling, and I have to reteach myself 3DS max. This was done in Sketchup. I already converted the .skp files to .3ds since you said that's the program you prefer for models.

Quote:FLHook has nothing to do with the kind of hardpoints a ship possesses, that is defined in shiparch.ini. However, if you are asking whether or not the balance team would accept such a ship, that would be a resounding no. What you are requesting would be far too powerful for its size, particularly the gunboat/transport shield.

I wasn't planning on submitting it, it was just a pet project thing / intro to modeling in FL I spose. I figured any submitted ship models that get accepted you just slap what you want balance wise on there.


Thanks @Durandal I'll putz with it in 3DS.max

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Messages In This Thread
RE: Border Worlds SHF - Personal Concept - Pet Project Tracker - by Errant.Venture - 06-10-2018, 05:56 AM
RE: Modeling / Hardpoint / Other questions - by Durandal - 06-10-2018, 06:15 AM
RE: Modeling / Hardpoint / Other questions - by Errant.Venture - 06-10-2018, 06:22 AM
RE: Modeling / Hardpoint / Other questions - by Durandal - 06-10-2018, 06:28 AM
RE: Modeling / Hardpoint / Other questions - by Felsvar - 06-11-2018, 03:20 AM
RE: RE: Modeling / Hardpoint / Other questions - by Errant.Venture - 06-10-2018, 09:23 AM
RE: RE: Modeling / Hardpoint / Other questions - by Errant.Venture - 06-10-2018, 10:30 PM
RE: RE: Border Worlds SHF - Personal Concept - Pet Project Tracker - by Errant.Venture - 06-11-2018, 01:11 AM
RE: RE: Border Worlds SHF - Personal Concept - Pet Project Tracker - by Errant.Venture - 06-11-2018, 05:22 AM
RE: RE: Border Worlds SHF - Personal Concept - Pet Project Tracker - by Errant.Venture - 06-12-2018, 02:24 AM
RE: RE: Border Worlds SHF - Personal Concept - Pet Project Tracker - by TheBadPandaMan - 06-12-2018, 10:36 AM
RE: RE: Border Worlds SHF - Personal Concept - Pet Project Tracker - by Errant.Venture - 06-14-2018, 06:31 AM
RE: RE: Border Worlds SHF - Personal Concept - Pet Project Tracker - by Sand-Viper - 06-14-2018, 02:00 PM
RE: RE: Border Worlds SHF - Personal Concept - Pet Project Tracker - by Errant.Venture - 06-15-2018, 01:19 AM
RE: RE: Border Worlds SHF - Personal Concept - Pet Project Tracker - by Errant.Venture - 06-15-2018, 04:11 AM
RE: RE: Border Worlds SHF - Personal Concept - Pet Project Tracker - by Freeroamer - 06-15-2018, 04:47 AM
RE: RE: Border Worlds SHF - Personal Concept - Pet Project Tracker - by Errant.Venture - 06-15-2018, 05:02 AM

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