Quote:Although for the love of everything, I really would like to see my ID proposals specifically regarding Bounty Hunters implemented, because it is just getting ridiculous. I've never even seen a bounty hunter bomber in all my time here, and only seen a bounty hunter fighter 5-6 times. Even the bounty hunter gunboats i've only seen about 10-20 times in all. Almost every bounty hunter i've encountered on this server (which have been hundreds by now) is A) independent, B) very crap at RPing and C) flying a BH battlecruiser. Simply put...enough is enough :/
/signed
There are some BH bombers out there, it's a great ship, beautiful design and gives as good as it gets. The Manta is a fine fighter too. I'm sticking with them, I'll see out the BC craze until someone comes up with a solution.
I, somewhat reluctantly, went for the GBH after a while. It gets accused of being an uber ship in the forums occasionally, but by now it's the only thing that allows us to compete as bounties are mostly aimed against larger ships, plus every dope in a pirate ship opens up on you even after you've said you aren't interested in him. Some of them even tried to tax me the other evening.
I am in despair at trying to RP a bounty hunting agency. And it's nigh on impossible to actually catch anyone - the minute a fugitive turns up, two or three BH cruisers nearby come lumbering into the system. Who can blame them for high-tailing. But having said that, hunting is akin to stampeding now.
It's hard to find decent partners - I mean from a RP point of view. The splintered nature of the Guild is only exacerbated by the proliferation of BH capships. Plus they are behaving like the police. Hunters should only hunt for cash.
And all the BHers end up the same; more like Dog the Bounty Hunter than Boba Fett.
Here's to the day when this ends and the Guild begins to function properly. I think the task of running it will always be beyond a single factions's ability but if anyone wanted to step up to the plate and try to do it, I think they should move to control Guild technology pretty rigidly.