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Mercenary - RP rules.

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Mercenary - RP rules.
Offline Xydonus
06-12-2008, 08:44 PM, (This post was last modified: 06-12-2008, 08:46 PM by Xydonus.)
#39
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Posts: 98
Threads: 11
Joined: May 2008

' Wrote:Well said. The mercenary i.d. allows that freedom to stamp individuality on your load-out. Small piece of advice: don't say you stole your ship: it's over-done, even if you genuinely have a fascinating story about stealing it, people will assume you're being lazy and unimaginative. Have as much crew as you want: automate as much as you want or pack it with crew members to look after the smallest detail. It's up to you. If you change to a faction i.d. there will be restrictions in place, so enjoy your freedom while you have it....but don't be surprised by people's reactions in the meantime.

Besides how you talk and act should say more about your character than the load-out, so do that part as well as you can.

Aye, totally agree. That's something that I was trying to get across.

For example, you will never see an American chopper loaded out with non-American technology. Any other national police force tends to utilise standard equipment and associate themselves with that equipment. Saying that, if you look at terrorist/mercenary forces, are they going to give a damn about what equipment they are using? No. They are happy as long as it does what it says on the tin.

Imagine this. Your looking to hire some people to do a job, correct? You find yourself a contact who refers you to a bunch of mercs. As you meet the mercs, they are dressed head to toe in a nations uniform, head to toe in that said nations equipment, standard equipment. You ask yourself... hmm... are these mercs?

The whole point of being a merc is about individualisation. You won't go far if you don't dress yourself up to your own unique style. If you label yourself clearly as part of one faction, you can expect a short supply of jobs at one point. I never came across any merc in Free with one-sided faction gear, its always a mix of stuff, and thats what being a merc is about. However, thats a problem if you don't have a story to explain why your in the ship that you are, and how you got the equipment.

Far as i'm concerned, once that phase is over, continue enjoying being a merc. If theres no individualisation, no unique element to your merc character, thats kinda missing the whole story about being a merc in the first place.

After all, if this server is all about roleplaying, then the Merc character should be played out exactly as it was intended, with background story to boot.

[Image: 42-SignatureCreation.jpg]

Barrick Mane {Merc}- History of the Manes
Xydonus.Xavier
John.Savage {Smuggler} Bio/Logs of JS
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Messages In This Thread
Mercenary - RP rules. - by Primus Avatar - 06-10-2008, 07:12 PM
Mercenary - RP rules. - by Seth Karlo - 06-10-2008, 07:18 PM
Mercenary - RP rules. - by Thexare - 06-10-2008, 07:21 PM
Mercenary - RP rules. - by timmychen - 06-10-2008, 07:22 PM
Mercenary - RP rules. - by Horon - 06-10-2008, 07:27 PM
Mercenary - RP rules. - by Primus Avatar - 06-10-2008, 07:32 PM
Mercenary - RP rules. - by Tenacity - 06-10-2008, 07:51 PM
Mercenary - RP rules. - by Athenian - 06-10-2008, 08:02 PM
Mercenary - RP rules. - by Tenacity - 06-10-2008, 08:04 PM
Mercenary - RP rules. - by Xydonus - 06-10-2008, 08:32 PM
Mercenary - RP rules. - by mwerte - 06-10-2008, 08:38 PM
Mercenary - RP rules. - by Linkus - 06-10-2008, 08:57 PM
Mercenary - RP rules. - by mrlance - 06-10-2008, 09:24 PM
Mercenary - RP rules. - by Primus Avatar - 06-10-2008, 09:51 PM
Mercenary - RP rules. - by Tenacity - 06-10-2008, 10:04 PM
Mercenary - RP rules. - by Flo - 06-10-2008, 10:08 PM
Mercenary - RP rules. - by Xydonus - 06-10-2008, 10:24 PM
Mercenary - RP rules. - by Tenacity - 06-10-2008, 10:35 PM
Mercenary - RP rules. - by Xydonus - 06-10-2008, 10:42 PM
Mercenary - RP rules. - by Primus Avatar - 06-10-2008, 10:47 PM
Mercenary - RP rules. - by Tenacity - 06-10-2008, 10:49 PM
Mercenary - RP rules. - by Xydonus - 06-10-2008, 10:58 PM
Mercenary - RP rules. - by Primus Avatar - 06-10-2008, 11:14 PM
Mercenary - RP rules. - by Seth Karlo - 06-11-2008, 11:46 AM
Mercenary - RP rules. - by Jihadjoe - 06-11-2008, 01:40 PM
Mercenary - RP rules. - by Tenacity - 06-11-2008, 04:48 PM
Mercenary - RP rules. - by Seth Karlo - 06-11-2008, 05:11 PM
Mercenary - RP rules. - by Jihadjoe - 06-12-2008, 03:12 PM
Mercenary - RP rules. - by Ding - 06-12-2008, 03:31 PM
Mercenary - RP rules. - by Athenian - 06-12-2008, 03:35 PM
Mercenary - RP rules. - by Jihadjoe - 06-12-2008, 04:14 PM
Mercenary - RP rules. - by Ding - 06-12-2008, 04:32 PM
Mercenary - RP rules. - by Jihadjoe - 06-12-2008, 04:40 PM
Mercenary - RP rules. - by Ding - 06-12-2008, 04:44 PM
Mercenary - RP rules. - by Muleo - 06-12-2008, 04:46 PM
Mercenary - RP rules. - by Tenacity - 06-12-2008, 04:46 PM
Mercenary - RP rules. - by Ding - 06-12-2008, 04:49 PM
Mercenary - RP rules. - by Jihadjoe - 06-12-2008, 05:54 PM
Mercenary - RP rules. - by Xydonus - 06-12-2008, 08:44 PM

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