This looks pretty good overall. The structure is good and it should be pretty understandable (especially for new people).
A few things that seem to be strange at the moment:
2.2 A character/ship must use one single ID and follow the permissions and restrictions of ID, ship, and equipment infocards.
This makes little sense, there are no hard-coded restrictions in infocards and this problem has been taken care of with technerfs. If people are not supposed to use something with their ID, then the technerf makes sure that they wont enjoy doing it all that much in most situations.
Bastille is a system that imprisons rule breakers until they agree to obey server rules.
Not necessarily until they agree, this can just be removed.
Dealing more damage to a Player Owned Base (POB) than needed to prevent a ship from docking must be preceded by forum roleplay
How is 'more damage than needed to prevent a ship from docking' defined?
6.7 Storing POB crew on a ship in order to reduce consumption.