(07-06-2018, 02:08 AM)Exo the Plier Guy Wrote: The thing here is that a Heavy Battleship with Hurricane Torpedoes makes any mission a complete mockery of "balance". The moment you mount 3 Hurricanes and know how to EK slide, you can alpha strike Duk clusters into submission without your shields even dropping.
Source: Guess what flavor of loot Kemmerer Supply Station was holding.
The mission AI in Freelancer, generally speaking, is terrible and we'll never be able to fully achieve a level of challenging balance - hurricanes, old cerbs, extra players etc the mission AI can only really go so far in creating an element of (quite frankly very artificial) difficulty, mechanics being introduced or taken away don't change this. Look at the Cultist events for example, they're not actually challenging mechanically, it's just a bunch of NPCs with deliberately overpowered weaponry.
But in the past missions were a great way of generating activity, getting players logging in, and boosting the server count (you'd actually have things to shoot outside of peak times). If the benefits are great, amazing in fact, are minor inconveniences to PvE balance really a valid concern?