(07-06-2018, 01:36 AM)Lythrilux Wrote: Thinking about missions more generally here, would it be possible to either increase the base credit reward or make it so that it isn't divided between players and instead each player gets the full initial/stated mission reward? A problem with trying to make missions a faction activity, or a thing to do with several people, is that the reward starts to decline as you get more players involved, thus discouraging additional activity.
Have you considered that with each additional player not only the reward but the difficulty decreases as well? Instead of increasing only the payouts, I'd rather increase both required effort and reward proportionally in order to keep the effort/reward ratio the same. That can be done with changing the current mission setups in existence, or setting up and implementing new ones.