But that doesn't create the element of threat or danger. It makes me wonder why I'm wasting my time in such a gimmicky place when I could go to other areas of space that are "dangerous" and get interactions without those frustrations. People literally forgo visiting such systems at all because of this.
Since all of space is "dangerous" imagine what the mod would be like if virtually everywhere was like Nomad space. It'd be extremely counter-intuitive to the user experience.
People can intercept and raid players when they're travelling through their space without these gimmicks. What makes Nomads the exception?