How do anti-player mechanics create activity? I'm literally telling you why people don't want to interact with Nomads in the Nomad systems (which leads to fewer interactions and reduced player count, by the way). I've accepted the player count is low, and I'm pointing out why and ways to change that. And regards to making the game something that can be enjoyed by players: these mechanics don't create an enjoyable game - except perhaps for all but Nomad players.
Do people remember when the Rho holes used to be blocked by Core Battleships and Battlecruisers that would kill anything that jumped in? Y'know, these static assets would help do some damage to the intruders before The Core playerbase came along to kill them - Rho was a 'bastion' system. Sarcasm aside, these irritated players and only succeeded in deterring activity from Rho, and only yielded an exclusive benefit for Core players. It's the same thing with Iota - just a different ID.
Also, I don't understand, you're criticising me for wanting players to log in and create activity? Lol.