(07-13-2018, 12:31 PM)Laz Wrote: ... By default, the bounty amount is subtracted from the issuer in advance - minus two million processing fee. This money is then gone and inaccessible until either the amount bounty is claimed or it expires. The money paid out is equal to the bounty set, so the only reduction is from the initial two mill extra for setting the bounty. All money is, as it were, kept within the economy. Nothing is created from thin air.
This is effectively done to simulate the bounty system of the forums, but with added ease.
I don't think th'art quite understanding what I've been meaning. Here's one scenario:
1. owner submits bounty, target is bountied
2. target receives bounty notification / knows they're being bountied, asks a friend to create bounty-hunter character
3. friend creates char, posts to offer to claim bounty, bounty claim is accepted
4. friend and target go to conn/remote part of Sirius
5. friend shoots target without any struggle (but makes it look like it was through fancy screenshots), target pops, bounty is done
6. friend posts link to bounty owner for confirmed kill, bounty is paid
7. friend divides profit between target and himself
8. ???
9. broken, exploited bounty system that only benefits the targets and owners are giving away money needlessly
EDIT: In fact... now that I think about it, any form of "PLAYER-BASED" bounty system could be used as an advanced form of money laundering. Details I could give, but not in the mood right now to explain such unless thou asks.
This is why yours-truly proposed another alternative to the /bounty command, which I'll detail in the spoiler below:
(07-13-2018, 11:20 AM)Mr.Fabulous Wrote: Honestly, my biggest criticism with any bounty system in this game, or any game, that allows respawning is the fact a smart target could have a friend kill them, launder the money, and then give the money back to the target. Essentially 'Free money'.
This is very common in games such as 'EVE', where 'tis quite inconvenient to lose one's ships, but bounty hunting is basically non-existant, and only serves to either inflate the target's massive ego, or give them free money by having friends kill the target.
What WOULD be incredible to have is a /bounty system that makes random BHG NPC's spawn around the target, and focus on ONLY that target, like the /drone command does. The higher the bounty, the more powerful (and possibly the more frequent) the spawns, ranging from a flight of fighters to even flocks of battleships and CDing cruisers around a 1 Billion bounty target.
And get this... the BHG NPC's will NEVER Stop, and can spawn from almost anywhere they'd logically be able to reach (so Heavy Nomad/Guard/Pirate systems are somewhat safe).
Now THAT would truly serve the purpose of inconvenience. And the only way for the target to lose the bounty is either of three options:
1. get killed by those NPCs a number of times
2. go to a bar and type /bounty bribe to pay a fraction of the bounty
3. have the bounty owner retire the bounty order
The money DOESN'T GO TO ANYONE, and disappears into the oblivions once the bounty's been concluded.