(07-23-2018, 01:16 PM)Sanctions Wrote: if you understand the analogy.
Yea I know exactly what you mean, and the current texture does have that issue.
That's partly because this is still a WIP, and is mostly caused by light and color values being slightly off, which is a quick fix but is much more efficient to do when the texture is actually final and there are no more changes needed; and it's also partly because I'm still figuring out how to get as close to FL style as possible, without making the textures unnecessarily busy and clustered, which is the main thing I never liked about vanilla textures (like the side panel on Wraith, which is just... ugh).
But don't worry, I'm not gonna call this finished until it actually looks right ingame, which at this point, is just a matter of minor tweaks here and there and nothing substantial.
Glad you understand that.
Thanks for your dedication anyway.