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My space dogfight game has the same problem as Freelancer

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My space dogfight game has the same problem as Freelancer
Offline Rotorist
07-27-2018, 08:56 PM,
#9
Member
Posts: 26
Threads: 6
Joined: Jan 2018

(07-27-2018, 08:26 PM)Lanakov Wrote: Wow, you created all of this by yourself ? I was gearing up for something much more ugly and disfunctional.
It looks really nice, the HUD is particularly smooth. I see what you were going for, it looks like a more considerate and thoughtful take on FL combat. I think it could work ! As Skorak pointed out, perhaps boosting projectile speed could help in regards to making dogfights more exciting ; you would hit more often and therefore exposing yourself to your target's line of fire would be much more dangerous, thus rewarding careful positioning.

Also I'm not sure what ship classes are represented in this demo ; some sort of freighter ? It did seem to carry a lot of inertia. I think a good thing to do would be to strike a good balance between ship size and maneuverability ; they're quite big so easy to land shots on, but if you make them more maneuverable, it can open the way for some interesting tactical moves.
I also like your idea of a shield only stopping SOME damage, and no shield means you're really in BIG trouble. That a shield at 1% could block a projectile strong enough to otherwise decimate the ship in one go has always come off as a little cheesy to me.

Yea, the one player is flying is supposedly a freighter with overpowered firepower. For this game I'm going to add wingmen feature, so if you are doing trade runs you need to have some wingmen to protect you. the freighter will have very little weaponry but thick shields and lots of defensive mechanisms, like a aircraft carrier, you know Smile Slow and big, but with escorts.

I also liked FL's idea of different types of shields that can protect different kind of weapons; so I have implemented that as well, but it's kinda tricky to balance because if a player finds himself surrounded by enemies whose shields are immune to his guns, then he'll be very mad, lol
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Messages In This Thread
My space dogfight game has the same problem as Freelancer - by Rotorist - 07-27-2018, 05:38 PM
RE: My space dogfight game has the same problem as Freelancer - by Skorak - 07-27-2018, 05:50 PM
RE: My space dogfight game has the same problem as Freelancer - by Rotorist - 07-27-2018, 06:21 PM
RE: My space dogfight game has the same problem as Freelancer - by Corile - 07-27-2018, 06:06 PM
RE: My space dogfight game has the same problem as Freelancer - by Rotorist - 07-27-2018, 06:30 PM
RE: My space dogfight game has the same problem as Freelancer - by Alley - 07-27-2018, 06:33 PM
RE: My space dogfight game has the same problem as Freelancer - by eigos - 07-27-2018, 07:01 PM
RE: My space dogfight game has the same problem as Freelancer - by Lanakov - 07-27-2018, 08:26 PM
RE: My space dogfight game has the same problem as Freelancer - by Rotorist - 07-27-2018, 08:56 PM
RE: My space dogfight game has the same problem as Freelancer - by TheShooter36 - 09-04-2018, 11:34 AM
RE: My space dogfight game has the same problem as Freelancer - by Rotorist - 09-04-2018, 06:00 PM
RE: My space dogfight game has the same problem as Freelancer - by Durandal - 09-04-2018, 06:13 PM
RE: My space dogfight game has the same problem as Freelancer - by TheShooter36 - 09-04-2018, 06:23 PM
RE: My space dogfight game has the same problem as Freelancer - by Durandal - 09-04-2018, 06:25 PM
RE: My space dogfight game has the same problem as Freelancer - by Banned player t202085 - 09-04-2018, 06:30 PM
RE: My space dogfight game has the same problem as Freelancer - by Rotorist - 09-04-2018, 09:21 PM

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