Decided to go back and redo the armor with another base texture because the other one was just not working.
It needs some cleaning up (and some value adjustments), but apart from that, the texture is pretty much final now.
Doing textures that fit into FL's style is more a matter of experimenting and trial and error than anything else (since some stuff don't look the same ingame as they would in other places, so it's also a bit of a "getting to know the engine" sort of thing), so instead of focusing on getting this ship just right and taking a good while before it actually makes it ingame, I'm gonna clean this thing up and submit it soon and move on to other stuff, and later down the line when I've done a few more ships and gotten a better hang of FL's texture style, I'll probably come back and drop a v2 texture on this thing.