I rather like Anton's idea of adding more variety to fighter craft than turn speed and agility. Varied strafing and possibly even reverse speeds would help to keep things interesting. In my mind, I'd like to see sluggish ships capable of surprising enemies with heightened strafe and reverse speeds when compared to their more speedy counterparts.
Re-classifying fighters is one thing, but my biggest question is: Can we have a little more difference in the currently available Heavy Fighters' power cores/loadouts? Most HFs have the same power core and lack being able to mount codes, with very few ships standing out. Such examples are the Hammerhead (7 codes!), Marauder (RT core), the Sunrider (absurd agility and turn speed w/ 7 guns), and the Jackdaw (CD/T + CD w/ code slots). It would be nice to see some HFs further standing out with say, 2 Class 6 gun slots, which would allow them to cater to a burst-and-dodge play style.
While we're at it, I wouldn't mind seeing varied power core/equipment variety in LFs, either. Perhaps a few LFs could be given class 8 or even class 9 slots to offer even more variety in play style.
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