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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Smuggler Weapon loadout

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Smuggler Weapon loadout
Offline Junker Congress
06-16-2008, 01:15 PM, (This post was last modified: 06-16-2008, 01:18 PM by Junker Congress.)
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Posts: 616
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Joined: May 2008

Depends on your alignment.

ZOI: Generally restricted to your space aside from your journeys. You're not going to do a lot of running into Liberty as a Corsair, or Rheinland as an Outcast, or Kusari if you're a Junker, and so on.

Weapons: Look into standardized transport turrets. Class 4 Transport Turrets pack more firepower than anything else you can mount. They're about on par with Level 9 weapons in terms of punch, and have high velocity and range. Using them well can pick those fighters/bombers apart that somehow forget you can shoot back. But don't be afraid to mix in other turrets for flavor and utility. Hell, I occasionally rack L1 chainguns and go shoot up a scrapyard. I'm a Junker, after all.


Also, don't forget you're not limited to hauling contraband. If an ally's base needs a certain supply, haul that supply even if it's something so mundane as food or pharmaceuticals.

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Messages In This Thread
Smuggler Weapon loadout - by Rogue47 - 06-16-2008, 01:04 PM
Smuggler Weapon loadout - by Athenian - 06-16-2008, 01:08 PM
Smuggler Weapon loadout - by Junker Congress - 06-16-2008, 01:15 PM
Smuggler Weapon loadout - by Rogue47 - 06-16-2008, 01:55 PM
Smuggler Weapon loadout - by Robert.Fitzgerald - 06-16-2008, 02:03 PM
Smuggler Weapon loadout - by Teknikal - 06-16-2008, 02:09 PM
Smuggler Weapon loadout - by Tenacity - 06-16-2008, 05:22 PM

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