(09-26-2018, 03:42 PM)Capt. Henry Morgan Wrote: I also discovered the [p3d] tag.
(01-08-2015, 02:07 PM)Alley Wrote: I can't turn off the autoloading as MyBB isn't a supported forum by P3D, so use this with care. (like only 1 per page)
My internet is really slow and I can't load the main page now.
Now, with that out of the way, this has my attention. The PoB rework I've been doing for some time now has a whole host of new features. Among them is multi-model support. This means that there are new PoB classes that function the same but have a different base model. So, for example, this PoB remodel you are doing above would be Freeport Class (or w/e, you get the idea).
Along with this, things like storage is now an external module of it's own, and bases don't increase in storage capacity with each Core level, so you might want hold off adding too many storage containers and the like to any models you make. It would also be pretty cool if you could do some 1-4 models of various different aesthetics - like a Gallic, or Kusarian, kind to name a couple examples.
Once you have these hardpointed and sorted, would you mind sending me them to me to use in testing?
* Small disclaimer: I'm not an official dev for the game and what I say isn't ever final - it just refers to what is already done as part of the planned rework.