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First Build of Fringe Worlds! Combat Playtest

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First Build of Fringe Worlds! Combat Playtest
Offline Rotorist
10-05-2018, 05:19 AM, (This post was last modified: 10-05-2018, 05:29 AM by Rotorist.)
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Posts: 26
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Joined: Jan 2018

Hi everyone,

Thank you for all your support for my project Smile So I have been working on it since beginning of the year, and wow it's already October! I'd like to say don't ever under-estimate the among of work to make all the little details required for a game like Freelancer, so lots of respect for FL devs Smile

But here we go, I cleaned up the project and made a demo build to test the combat. I'd like to know how it feels to you. I don't try to intentionally mimic any particular game, so I'm just designing the physics the way I think feels good, but I could be wrong.

You can download the build from itch.io (feel free to play any of my other games there lol):

https://rotorist.itch.io/fringe-worlds

Once the game starts, you can read the instructions and press ESC to close it. The station right in front of you will spawn an AI enemy squad and once you kill them all, another squad will spawn. Though your hull will drain from damage but you won't die.

I wish you have fun Smile

Edit: earlier I forgot to make the game public, now it works!
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Messages In This Thread
First Build of Fringe Worlds! Combat Playtest - by Rotorist - 10-05-2018, 05:19 AM
RE: First Build of Fringe Worlds! Combat Playtest - by Durandal - 10-05-2018, 06:06 AM
RE: First Build of Fringe Worlds! Combat Playtest - by Rotorist - 10-05-2018, 06:17 AM
RE: First Build of Fringe Worlds! Combat Playtest - by Rotorist - 10-25-2018, 02:00 AM
RE: First Build of Fringe Worlds! Combat Playtest - by Durandal - 10-25-2018, 03:04 AM
RE: First Build of Fringe Worlds! Combat Playtest - by Rotorist - 10-26-2018, 03:35 PM

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