' Wrote:Take it from me, as I've lead a faction here for awhile.. Those that you hand nice shiny new ships over to don't last long.. If you were to make a faction and/or recruit people into it, you don't want to give them a pre-made character. What I usually do is hand them 10 million (sometimes 15) and tell them to get a ship and finish financing it themselves. If they make AW tagged traders they get more than 15, more like 25, so that they can get trading. Then they learn to fend for themselves rather than come to me for everything. This definitely helps in keeping new people to stay, as it keeps the challenge in the game.
And 10 BHG BCs and 10 OC Dessies.. First; Eppy would kill you for having that many unauthorized OC Dessies, and will probably not authorize a single person having more than 2 at best.. Second, that would be pvp whoring behavior which is considered unacceptable. This game, and especially this server, are not made for pvp, but for RP. Pvp is done on an RP basis only, and when reasonable.
BTW, the character building teaches new players to RP. They are also more appreciative of what they earn for themselves, rather than get handed, and are more reluctant to break rules with things they spent time working on.
Actually my experience with the QCO is that I was asked to do a few missions with a new person in my group to give them rep, and they got a substantial starting fund, that's not character building, it's basically being handed a ship, so what's the difference?
Eppy is powerless to remove OD dessies from anyone who doesn't care if they get pvp whored once every blue moon, heck I smuggle carti in a junker tagged OC dessie, by the time the 101st know I was there I'm gone.
I don't see any issues with handing someone a premade ship with rep as a starting gift for joining a faction, it just depends on how they play it following the gift.