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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Sirius systems

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Sirius systems
Offline Caribe
07-09-2006, 04:22 AM,
#23
Member
Posts: 378
Threads: 35
Joined: Dec 2005

So then we would need civilian battleships (or private fighting vessels) with the power of in between a gunboat and a cruiser or maybe just slightly more powerfull than a military cruiser. After all if you read history around the time america was being colonized (especially around the carribean) there were pirates in their combat vessels and there were privateers with their own equiped ship to fight them off. In freelancer this could be the equivalant of a large train with a navy cruiser fighting capacity or slightly less. Now refering to the factions and ship limit i think (after seeing alot of patrols) i think there should be a system like the following: the leader should have the same or next level ship in the faction. In other words the leader can have a GB or a fighter to being with but for this to happen minimun 2 other active players must have some kind of fighter or bomber. Then once the player has 4 members the leader can get a cruiser/destroyer and the next in the chain of command would get a GB and have 2 fighters. However the leader cant get a battleship till the fleet becomes 2 GB and 4 fighters so after the faction gets an 8th member the leader can now get a BS and ranks move arounds and stuff. In the end Before a second BS can be added the faction's navy should have 1 BS, 2 cruisers/destroyers, 4 GB and 8 fighters. so only factions with 16+ members can get 2 BS in their fleets. This puts a limit on the BS in the game, makes the factions rely more on tactics than firepower, thus in the end make the game fairly more balanced. Then we would need to boost up the prices for the capital ships (in exception of GB) making the cheapest BS cost at least half of what buying a system costs. The cheapest cruiser/destroyer costing at least 1/3 of what a system costs. This will make factions have traders working more to improve thier navy rather than everyone working for themselves (like it is mostly seen right now). I think that the factions should all agree to a certain control system before they start buying systems (I would expect that all the current factions that have systems should agree 100% with terms like these cause it would affect all of them). As for the factions without systems would have to go under a separate set of rules (a little harser so that they consider buying a system to get benifits). For example instead of the leader having a GB with 2 other player fighters now they have to be 3. So for them to get a cruiser/destroyer they now need 4 other players, and for them to get a BS they need minimum 9 players (10 if you count the leader) to get a BS. So to get a second BS now you would need the total of 19+ players. This means that they could consider buying a system to get a second BS alot faster. Anyway i am going to post this in more detail in a new post, but i will at least leave you guys with a thought of what im talking about.

Been here since Discovery 4.77 (lurk mode engaged)

Zapp Wrote:I have recently met and discussed with Atalawohisdi the trader that flies the Caribe. Just so everyone knows, I engaged in Sigma 13. He flies through half the system before going back to New Berlin, where he cruises from one side of the system to the other, hugging the sun as close as he can. All the while, he flies near Battleships trying to scrape me off. I finally send out the white flag, and move back to Sigma 13. However, it was a ruse, and he bit. Knowing his trade route, I interdicted the trade lane and the chase began anew. It ended, an hour after it began, with me retreating, out of Countermeasures and getting very irritated.

He kept boasting how he has never been caught; I'd like to see him beat until he begs to pay, then beaten some more.

- Best day ever. Cool
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Messages In This Thread
Sirius systems - by Hyperwave22 - 07-07-2006, 05:28 AM
Sirius systems - by wedge antilles - 07-07-2006, 06:06 AM
Sirius systems - by Wolfpack98 - 07-07-2006, 06:37 AM
Sirius systems - by Caribe - 07-07-2006, 07:03 AM
Sirius systems - by Wolfpack98 - 07-07-2006, 07:06 AM
Sirius systems - by kiggles - 07-07-2006, 10:45 AM
Sirius systems - by Hyperwave22 - 07-07-2006, 05:49 PM
Sirius systems - by Teaboy - 07-07-2006, 07:14 PM
Sirius systems - by Caribe - 07-07-2006, 08:26 PM
Sirius systems - by Alpha 429 - 07-07-2006, 10:29 PM
Sirius systems - by kiggles - 07-07-2006, 10:31 PM
Sirius systems - by Hyperwave22 - 07-07-2006, 11:39 PM
Sirius systems - by kiggles - 07-07-2006, 11:51 PM
Sirius systems - by Nightfall - 07-08-2006, 12:42 AM
Sirius systems - by Hyperwave22 - 07-08-2006, 04:02 AM
Sirius systems - by Assassin Twin - 07-08-2006, 07:43 PM
Sirius systems - by Alpha 429 - 07-08-2006, 07:50 PM
Sirius systems - by Kane - 07-08-2006, 10:33 PM
Sirius systems - by Caribe - 07-09-2006, 12:36 AM
Sirius systems - by Hyperwave22 - 07-09-2006, 01:14 AM
Sirius systems - by Drax[Trader] - 07-09-2006, 01:39 AM
Sirius systems - by Badger - 07-09-2006, 02:27 AM
Sirius systems - by Caribe - 07-09-2006, 04:22 AM
Sirius systems - by Teaboy - 07-09-2006, 01:05 PM
Sirius systems - by romer - 07-09-2006, 01:16 PM
Sirius systems - by kiggles - 07-09-2006, 02:32 PM
Sirius systems - by Teaboy - 07-09-2006, 04:16 PM
Sirius systems - by romer - 07-09-2006, 04:26 PM
Sirius systems - by Teaboy - 07-09-2006, 04:43 PM
Sirius systems - by romer - 07-09-2006, 04:51 PM
Sirius systems - by Teaboy - 07-09-2006, 04:52 PM
Sirius systems - by romer - 07-09-2006, 04:55 PM
Sirius systems - by Teaboy - 07-09-2006, 04:59 PM
Sirius systems - by romer - 07-09-2006, 05:11 PM
Sirius systems - by Hyperwave22 - 07-09-2006, 07:21 PM

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