(11-14-2018, 05:07 PM)Laz Wrote: I dislike this suggestion. We shouldn't really be encouraging behaviour that would result in a greater number of unbalanced fights. Imagine if a pro PvP'er like Wesker or whoever fights for half and hour only for a Carrier to rock up and fully resupply him. It is this reason that Bots/Bats became untradable.
I would offer another suggestion or something, but most people know my views on carriers by now.
(11-14-2018, 05:21 PM)Saronsen Wrote: Balancing gameplay over the actions or skill of one or two players has to be the biggest mistake in development history
On the back of saronsen's comment i'd like to emphasise that the feature is very much a two sided coin. Field maintenance of snubs would just as much help less experienced players against an elite force.
A difference between this suggestion and bots/bats drops is that drops were potentially unlimited to one person. A cap/supply ship could pump their ace with regens and steamroll the competition. Enter the cooldown element (with regard to the carrier or the snub or both). One snub gets one restock/regen per however many minutes or hours. The exact time delay would be chosen with the intent that he/she gets only one per battle.