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[FLHook] SolarCntl

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[FLHook] SolarCntl
Offline Laz
11-19-2018, 05:32 PM, (This post was last modified: 11-19-2018, 06:55 PM by Laz.)
#3
(Sorta) Retired Code Monkey
Posts: 1,905
Threads: 106
Joined: Jan 2014

Okay it's time for a bump. This thread is much cleaner that it used to be, but rest assured most of the old suggestions have been documented.

So. This plugin is pretty much complete now. Many people have noticed I wont shut up about it and it's for a good reason. It's a lot nicer to change and make edits to than the current plugin. The plugin just needs some polishing and some bug fixing then it's ready to roll (after a review pass, of course). Considering my recent thread regarding playerbase repairs and siege mechanics, now is a good time to give this thread a revival.

Any solutions we come up with within that thread, and subsequently any suggestions accepted from this thread, will be added to the plugin with post-haste to make it into the 1.0 plugin version. I have edited the above update and announcements, so feel free to give them a read to understand what this thing I don't shut up about is. With that said, I'll write down some of the new features of the plugin then let you all go on with your day.
  • Most modules are now external meaning they have in-space representations. Things like storage modules and such can now be seen in space.
  • These external modules can be given custom names.
  • The shop now has a feature called a buy/sell state, which acts as a flag of whether the PoB will only buy an item, only sell an item, or do both.
  • All bases now have a class value that determines what models/loadouts they will use when deployed and upgraded.
  • An infinite amount of factory modules can now be created by the admins allowing for new factory types to be created on the spot by admins.
  • Like the above, the same goes for recipes.
  • This is also the same for storage modules and defence modules - allowing for SRP only defence platforms of any model/loadout.
  • Different base builder types are now a thing.
  • A stack of irritating PoB bugs are now fixed, I couldn't name them all.
  • A new module type called a Disruption Tower.
  • Modules in space are not just called "Base Name" anymore. They are given a unique name depending on the type of module they belong to.
  • Certain zones can be restricted so player bases cannot be built there.
  • ... probably some other stuff I'm forgetting but will add later.

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Messages In This Thread
[FLHook] SolarCntl - by Laz - 04-10-2018, 06:38 PM
RE: [FLHook] SolarCntl - by Laz - 04-16-2018, 06:49 PM
RE: [FLHook] SolarCntl - by Laz - 11-19-2018, 05:32 PM
RE: [FLHook] SolarCntl - by DSE|= - 11-22-2018, 01:41 AM
RE: [FLHook] SolarCntl - by Its Raisu - 11-22-2018, 08:11 AM

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