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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Merging factions with similiar roleplay.

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Merging factions with similiar roleplay.
Offline Karlotta
11-24-2018, 03:17 PM,
#6
Banned
Posts: 2,756
Threads: 85
Joined: Sep 2016

(11-24-2018, 02:56 PM)Chi Wrote: This would give them bigger zoi and more activity imo.

All you have to do to give those factions a bigger zoi and more activity is give them a bigger zoi and un-nerf their IDs for more engagement and demand permissions. And giving their enemies the same also gives them more activity, because for many factions having activity depends on having active enemies.

All IDs should be given the largest still reasonable/logical ZOI and the maximum still reasonable/logical engagement+demand permissions.

Players should not choose their IDs because it's the only ID that lets them do something and go to a certain place. They should be able to choose their ID because they like the roleplay and lore of said faction. Role play is more than just permissions and restrictions.

Good luck trying to get anyone here to rethink anything they were told 8 years ago though. We're a community that was social-engineered for a decade to not think, rethink, or question anything we were once told by "authority figures".

User was banned for: https://discoverygc.com/forums/showthrea...tid=200950
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Messages In This Thread
Merging factions with similiar roleplay. - by Cursetantine - 11-24-2018, 02:56 PM
RE: Merging factions with similiar roleplay. - by SnakThree - 11-24-2018, 02:58 PM
RE: Merging factions with similiar roleplay. - by Lythrilux - 11-24-2018, 03:00 PM
RE: Merging factions with similiar roleplay. - by Cursetantine - 11-24-2018, 03:04 PM
RE: Merging factions with similiar roleplay. - by Cursetantine - 11-24-2018, 03:05 PM
RE: Merging factions with similiar roleplay. - by Karlotta - 11-24-2018, 03:18 PM
RE: Merging factions with similiar roleplay. - by Karlotta - 11-24-2018, 03:17 PM

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