Which is why I think our events should steer away from a PvP focus. Reflecting on this event, and other events, my best moments in them were encounters and roleplay created by the event but outside of the main objective. Instead of shooting at NPCs/Players for 4 hours, I would have rather logged in every half hour to shoot at haulers trying to (i.e) run a blockade to repair damaged capital ships, and then fought whatever defence fleet cropped up.