• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Role-Playing Official Player Factions Nomads The Nomad Vagrants The Nomad Vagrants — Extended Information

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

The Nomad Vagrants — Extended Information
Offline The Nomad Vagrants
12-03-2018, 03:22 PM,
#4
The Nomad Vagrants
Posts: 37
Threads: 22
Joined: Oct 2016

The Other End of the Hypergate

I. The 'Abyss'

After the end of the Nomad War and with the activation of the Hypergate, the Nomads in Sirius had been almost destroyed. The activation of the hypergate within the Dyson Sphere had depleted most of the sphere's energy reserves and it would take decades before it would regenerate. The Nomads had been ill-adapted to the sudden entropy and scattered, mostly to congregate again in the adjacent systems of Omicron Iota and Omicron Psi.

However, those Nomads that were drawn into the Hypergate soon found themselves stranded on the other side. Being a relic of the Daam K'Vosh Empire that they didn't understand, the Nomads that would go on to become the Vagrants in the coming twenty years were unable to comprehend its complexity. Thus they became stranded in a hostile, foreign environment that was devoid of sapient life besides themselves — a hole they couldn't escape from; they christened it "the Abyss". In the years that followed, the Vagrants played cat and rat with the forces of nature while slowly learning that the ancient Daam K'Vosh Hypergate network had ejected them in a galaxy adjacent to the Sirius sector. As the years went by and the Vagrants slowly learned to use their own version of hyperspace travel, attempts were made to cross the distance between galaxies by using this technology. However, with no way of accurately pinpointing their destination in hyperspace, the more they tried, the more Vagrants were ultimately lost in the vast emptiness between the galaxies to die of entropy, as there is too little background radiation to absorb for them to sustain themselves.

That did not prevent them from continuing, however. It was their primary directive to colonize Sirius as their creators had intended them to. Most failed. But a tiny minority managed to cross the gap between the galaxies with a blind jump and those Vagrants would eventually settle on Moros, founding the first Vagrant hive within Sirius. Still, the problem remained. Every day, the Vagrant collective within the Abyss were blindly slinging Vagrants in the general direction of Sirius in the hopes that at least one in a thousand would make the trip. It was a tremendous waste of resources, but one that the Vagrants were compelled to due to their biological imperatives. They needed to find a solution.

While in Sirius, the Vagrants devised a plan to safely cross the gap between the galaxies. The most logical solution would be to create a super massive jump gate that would allow safe travel, but the massive distance would make it difficult to send back a Vagrant from Sirius to the Abyss in order to instruct the Vagrants there to construct the counterpart gate. While simply constructing a massive jump beacon was considered, the disadvantages vastly outweighed the advantages, as not only would the humans be able to see this beacon across Sirius as well, they would also either destroy it or steal it. An intermediary solution was envisioned.

[Image: naLf5f7.png]

II. The Gate-Bridge

While the direct jump to and from the Abyss was mathematically implausible, performing a hyperspace jump into the supervoid between the galaxies was relatively easy, although it would still mean sacrificing a sizeable number of drones. In order to conserve resources, the plan was to construct a regular jump gate in between the two galaxies that would allow the Vagrants to bridge half the distance without much risk. From there, it would be easy to cross the rest of the way and instruct the Vagrants still stuck in the Abyss to construct a counterpart gate within their own part of the universe, thus effectively connecting Sirius and the Abyss via an intergalactic gate bridge.

However, in order to complete this task, the Vagrants would need to muster considerable resources. They needed to construct the two jump gates on their side of the gate bridge at least. Usually, the Nomad Power Cells would be configured to carry out the construction process themselves by simply attracting the required matter similar to how the Nomad Gate in the Drake system regenerates after it was damaged. However, since a there is no useable matter within the supervoid between galaxies, the Vagrants would need to bring the materials to the site for the cell to absorb. A monumental task that would require aid.


The Nomad Vagrants
Information and Feedback • The Confluence • Wanderers' Directives

Vagrant Leader: @Windstar

Reply  


Messages In This Thread
The Nomad Vagrants — Extended Information - by The Nomad Vagrants - 01-07-2017, 08:47 PM
RE: The Nomad Vagrants — Physiology and Psychology - by The Nomad Vagrants - 03-08-2017, 11:19 PM
RE: The Nomad Vagrants — Extended Information - by The Nomad Vagrants - 09-14-2017, 02:45 PM
RE: The Nomad Vagrants — Extended Information - by The Nomad Vagrants - 12-03-2018, 03:22 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode