We're actually spending more money than ever - back when Discovery had a player cap of 200 it ran on a single core machine out of @majkp's kitchen, hosted basically for free. It's difficult for us to go back to something like that though due to hosting laws and the potential for DDoS attacks.
Also something people are discounting here is that 80 players were rarely in any one system at a time back when the server was 200/200, and when that did happen, oh yes, performance absolutely tanked. Hard. I'm actually astounded that the server only experienced one crash during that entire fight.
(12-03-2018, 08:16 PM)TLI-Inferno Wrote: The Discovery server had a cap of 255 6 years ago, so I don't want to hear any more garbage about not being sure if it can handle it, unless you've downgraded your hosting computer.
What you're not understanding is that a modern day hardware upgrade is a downgrade for FLServer - which can only utilize one processor thread - because each individual CPU core on multi core machines is weaker than in old powerful single core machines.
I also didn't say we couldn't raise the cap. I said that I don't know if we can. I suspect we actually probably could, but again, defer to @Kazinsal or @Alex. I can tell you for a fact however that the cap being lowered to make the server look "full" is an outright lie, so if people could stop throwing that one around it would be nice.