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Barge MkII

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Barge MkII
Offline TLI-Inferno
12-04-2018, 04:54 PM,
#5
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Posts: 601
Threads: 75
Joined: Jun 2012

(12-04-2018, 08:46 AM)diamond1 Wrote: so TLDR it's a POB with basically the same features except it moves? I'm just trying to imagine what sort of pressure the plugins would have for this.

That is why I suggested placing a duplicate POB in a non-traversable system, similar to Bastille. The actual POB would not move. The barge would move, and players docking on the barge would be moved to the POB, similar to Connecticut or the single-player base command. Upon launching, they would launch from the barge, or be placed on the barge to launch.

The barge would also not be quite as good as a stationary base, due to the fact that it is more vulnerable while logged as a ship, and it wouldn't have as much room for all of the base modules, due to the extra shield modules, speed modules, and defense modules needed to keep such a huge target alive.

At first it might sound OP, as it would be so difficult to kill, until you factor in that when the barge dies, an entire POB dies with it.
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Messages In This Thread
Barge MkII - by TLI-Inferno - 12-04-2018, 07:32 AM
RE: Barge MkII - by Tenacity - 12-04-2018, 07:49 AM
RE: Barge MkII - by The League - 12-04-2018, 07:56 AM
RE: Barge MkII - by diamond1 - 12-04-2018, 08:46 AM
RE: Barge MkII - by TLI-Inferno - 12-04-2018, 04:54 PM

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