(12-04-2018, 10:09 PM)Corile Wrote: The issue with SHFs is that they allow for too little margin of error compared to VHFs. Compare the effect of eating a nuke on an SHF and on a VHF and you'll see what I mean.
With how the weapon balance (and more precisely, the balance of energy weapons) works now, the idea of "stay behind them" is a non-argument.
Also because of the aforementioned margin of error (in duels especially) issue, dueling SHFs on VHFs requires far too much effort and attention on the side of the VHF for a prolonged period of time. It's not fun to repeatedly do the same thing for five minutes just because SHFs have too much reload, knowing that you could get nuked to death by that stupid double mine dropper on the Spatial (that's the same reason why dueling a bomber was not fun as a VHF).
That said, there was something fun about seeing that gigantic old Spatial model going at you with 8 guns like AC-130. I think bumping that experience, giving SHFs more guns and more core at the expense of their armour and that stupid double mine dropper would be something to consider.
but none of this is gonna happen because there are no capable pvp devs anymore so this thread is pointless and i just wasted 5 minutes of my life replying to it ://////////////
Just going to tell you, as i am not sure if you saw, but all Super Heavy Fighter's I think lost their second mine dropper slot, so t hey only have one mine dropper.