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Stations, Systems, Conquests

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Stations, Systems, Conquests
Offline Dab
08-07-2006, 07:59 PM,
#13
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Igiss, about changing the NPC alignment of the bases. I meant ONLY the bases that factions payed for to have constructed. So say AW bought a base, it would be conquerable and the NPCs would change. Leeds though, would not. Leeds, since it is an original FL base/planet, would not be changed from Bretonian Police.

I forget who, but someone had the idea of making factions in control of bases and the areas around them, instead of the system its in. So 1 system could have many different factions inside of it. Like a system with 4 bases could have 4 factions with influence there. So noone would OWN a system, just areas (lets say about 40K distance) around those bases. Then to have permission to build bases, they must have control of ALL bases in that area.

So to build a base in Gamma would require you to have control of both Crete and Tripoli, then you can create more bases. Then those bases will also be required to control if an enemy faction wants to be able to build in that system. So you can increase the amount of bases they must capture. I do like the idea of private systems, but they would seem to not be a part of the game. I think the systems should be like every other system.

I hadn't meant that factions COULD get 2 billion every 2 weeks, I meant they COULD NOT. I think it should be about 150-200 mil every 1-2 weeks at max. So the factions couldn't get to much of an advantage over others. Also, the bigger ones with more bases wouldn't make them too much stronger than others. It would take much more expense to create a base, than to conquer one.

About the private systems;
Maybe we can start all system owning factions right now, with their own systems. Thats their "start system." It would be connected to their currect home system by a JH/JG. So AW would have one connected to Theta, RM connected the New Berlin. To make that system conquerable all the other systems must be in the hands of other factions, with no bases in those systems belonging to the faction being invaded. So to take the AW system, they would have to have NO bases other than those in their system. This would implement both ideas.

So noone would own a system, just bases in that system. Even owning ALL the system's bases doesn't control the system itself. Just gives you the power to construct new bases. Pirates will be restricted to what bases they can conquer. For example, they shouldn't be allowed to conquer New Berlin, but Outcast aligned pirates should be able to conquer Corsair aligned pirate's bases. There should be a limit to amount of bases a faction can conquer per month or something, so that pirates don't own every single pirate base immediately because there are no other pirate factions. Plus if a new faction comes, and is on the server for 3-4 weeks and have 5+ members, they can be allowed to pick a base. Not just any base, but a small pirate base would be fine. But say, a Bundschuh aligned faction comes, and a the moment there is only 1 Bundschuh base, that faction would be awarded that base, as it is their alignment.

Another thing we can do, if we decide the factions own bases not systems; People hostile to the owners of a base, cannot dock that base. So pirates cannot dock at New Berlin. Phantoms at FP9. Yakuza at New Tokyo. And so on. If they do, it would be rule violating and would get a criminal ID. This way Phantoms wouldn't be able to get the Zoner Juggernaut or Eagle, as it belongs to a hostile faction. Maybe if there was an RP thread explaining how it was gotten it could be allowed to get. Say they have an RP where its being stolen, then we could allow them the ship.

About the traveling through hostile territory.. They SHOULD have to! To attack say, Alpha the enemy SHOULD have to go through Tau-37 or Theta. They should not just go to an arena to battle it out, it should be battled at that station. With that station's NPCs. With the stuff in that system, such as asteroid fields that SHOULD provide hard navigation for battleships. The area in the system has a large effect on a battle in that system. So a system within an asteroid field would benefit a group of fighters much more than a bunch of battleships, but fighting in an arena completely negates it.

I still think we need some kind of transport use in wars, like Badger. Something related to taking a station. You cannot simply get a station by taking out the space defenders, there must be some way of taking out the onboard troops to defend the base, otherwise you would never be able to land there. Referees wouoldn't be counting spawns as they are infinite, he would be counting the amount of dropped troops and inform when the station has been taken. Then say the attackers must defend it for 5-10 minutes until the defenders are no longer allowed to try and retake it. If the base is taken, all defenders must retreat (and those on the station undock and retreat as well) land at another base, THEN come back. So when the station is taken it much like a time out. Everyone docks where they need to, then the fight is resumed.

Obviously there will be kinks and bugs in this plan, but I think we can work them out.

In fact I just got an idea. The trading stations don't grant the faction money, but increase the amount of stations they can support. So all money made by trading stations would be sent to provide the stations under that faction's control. Plus those trade stations send transports with necessities to those bases. So a faction with 1 small trade station can support, say 6 outposts, 2 medium stations, OR 1 large station. If it has 1 medium station it can support 12 outposts, 4 medium stations, OR 2 large stations. If they have 1 large trade station they can support 18 outposts, 6 medium stations, 3 large stations, or 1 planet. Then if they have 2 large trade stations they are multiplied by 2. So you would have 36 outposts, 12 medium stations, 6 large stations, 2 shipyards, OR 1 planets. Or combinations. 3 outposts = 1 medium station or battleship, 2 medium stations = 1 large station, 3 large stations = 1 shipyard, 2 shipyards = 1 planet.

And then leave the factions to generate their own money through player transports. And all bases would require large sums of money.

Trade Station (TS) Small: 200mil
TS Medium: 300mil
TS Large: 600mil
Outpost/small station: 120 mil
Medium Station: 240 mil
Battleship: 240
Large Station: 480 mil
Shipyard: 960 mil
Planet: must be conquered.

I can keep track of who owns how much stuff, and see who needs trade stations and that stuff. If a faction does not have enough trade stations to support all its stations, they cannot buy anymore bases until they have enough trade stations.

Prices are very high, so that factions cannot buy alot of them all the time. Notice shipyards cost alot, but they will be stronger than any other base. Also, I got an idea about them. Instead of selling cheaper capships, they allow the faction owner to get a free battleship every 2 weeks. Since it would be building it. House factions would start with one.

Also, trade stations only need to upkeep faction created bases, so RM would not need trade stations to support New Berlin, or The Ring, AW not need to support FP9, and so on.

The ideas just keep popping up in my head. :wacko:

[Image: DFinal.png]
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Messages In This Thread
Stations, Systems, Conquests - by Dab - 08-06-2006, 11:19 PM
Stations, Systems, Conquests - by Assassin Twin - 08-06-2006, 11:26 PM
Stations, Systems, Conquests - by Admiral Yamato - 08-07-2006, 12:06 AM
Stations, Systems, Conquests - by Dab - 08-07-2006, 12:11 AM
Stations, Systems, Conquests - by Admiral Yamato - 08-07-2006, 12:16 AM
Stations, Systems, Conquests - by Igiss - 08-07-2006, 09:36 AM
Stations, Systems, Conquests - by Igiss - 08-07-2006, 10:01 AM
Stations, Systems, Conquests - by Badger - 08-07-2006, 11:21 AM
Stations, Systems, Conquests - by The_Laser - 08-07-2006, 12:20 PM
Stations, Systems, Conquests - by Badger - 08-07-2006, 12:31 PM
Stations, Systems, Conquests - by Igiss - 08-07-2006, 12:34 PM
Stations, Systems, Conquests - by Badger - 08-07-2006, 05:09 PM
Stations, Systems, Conquests - by Dab - 08-07-2006, 07:59 PM
Stations, Systems, Conquests - by Virus - 08-07-2006, 10:19 PM
Stations, Systems, Conquests - by Igiss - 08-08-2006, 11:02 AM
Stations, Systems, Conquests - by Dab - 08-08-2006, 11:54 PM
Stations, Systems, Conquests - by Admiral Yamato - 08-09-2006, 06:02 AM
Stations, Systems, Conquests - by Igiss - 08-09-2006, 07:44 AM
Stations, Systems, Conquests - by Behemoth - 08-10-2006, 07:44 AM
Stations, Systems, Conquests - by Igiss - 08-10-2006, 08:07 AM
Stations, Systems, Conquests - by Behemoth - 08-10-2006, 08:27 AM

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