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Battle ship Concept Idea

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Battle ship Concept Idea
Offline frozen
10-01-2009, 02:02 PM,
#4
Member
Posts: 1,948
Threads: 76
Joined: Jul 2007

1. whats the poly count? fl isnt high polycount friendly, and from the looks of things, your model seems to be heavy on polys.
2. certain places have an stupidly unecessary amount of polys from what i see from the images, which can easily be reduced without compromising the detail of the model (for example, the engines. the cylinder used seems to be made of -loads- of faces, when a 12 or 16 sided cylinder could do the job just as well.)
3. the front lacks details. i suggest making indents into the hull for windows, or an obvious area for a docking point for fighters
4. i think im seeing some hidden/double faces which would be needed to be fixed as well
5. the arches could be moved a bit further back from where they currently are placed.
6. turret placement? would be good if you made dedicated turret placement areas on the model like all fl caps have- you know, those cylindrical flat areas where the turrets are placed.


[Image: 5d1144bd1.png]
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Messages In This Thread
Battle ship Concept Idea - by Radic - 10-01-2009, 11:53 AM
Battle ship Concept Idea - by guitarguy - 10-01-2009, 12:02 PM
Battle ship Concept Idea - by Colonel.Tigh - 10-01-2009, 01:09 PM
Battle ship Concept Idea - by frozen - 10-01-2009, 02:02 PM
Battle ship Concept Idea - by FroMcJoe - 10-02-2009, 02:45 AM
Battle ship Concept Idea - by Xing - 10-02-2009, 03:27 AM
Battle ship Concept Idea - by Guest - 10-02-2009, 04:06 AM
Battle ship Concept Idea - by Radic - 10-02-2009, 05:28 AM
Battle ship Concept Idea - by Red_Bull - 10-20-2009, 11:28 AM
Battle ship Concept Idea - by Belco - 10-20-2009, 11:41 AM
Battle ship Concept Idea - by Dashiell - 10-30-2009, 03:44 PM
Battle ship Concept Idea - by Geeky - 03-21-2010, 02:37 AM
Battle ship Concept Idea - by Luis - 03-22-2010, 05:49 PM
Battle ship Concept Idea - by Sirius - 04-04-2010, 04:44 PM
Battle ship Concept Idea - by CzeReptile - 04-04-2010, 05:11 PM

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