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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Fix Nomad Cruiser Neutralizer

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Fix Nomad Cruiser Neutralizer
Offline TLI-Inferno
12-26-2018, 04:56 AM,
#1
Member
Posts: 601
Threads: 75
Joined: Jun 2012

So, the Nomad Cruiser Neutralizer has a few problems. Firstly, the raw stats are incredibly OP. Secondly, developers appear to have "fixed" this with a nerf that has made them absolutely useless.

Their shield damage modifier causes them to deal 0.01x damage to all shield types. This reduces their 40,000 shield damage to 400. They now take an extremely long time to drain even a stationary fighter's shields.

This was a lazy fix to their overpowered stats, that basically removes them from the game.

Following the tradition of nomad cruiser turrets being comparable to scidata guns, here is my suggestion for its new stats, after restoring its shield damage modifier to 1.00x.

Its current stats are:

2 Hull DMG 40,000 / Shield DMG / 1.00 Refire / 30,000 Power Usage / 1500 m/s Speed / 2505m Range

I suggest increasing its Hull DMG up to 700 (Compared to the Cruiser Pulse Cannon's 1,600) and decreasing the Shield DMG to 8,000 (Compared to the Cruiser Pulse Cannon's 18,600). The weaker stats are balanced out by its higher fire rate, reduced energy cost, and increased projectile speed, compared to the Cruiser Pulse Cannon. Overall, these nerfs will still leave it better than Cruiser Pulse Cannons; just as all nomad weapons are much better than civilian weapons.
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Messages In This Thread
Fix Nomad Cruiser Neutralizer - by TLI-Inferno - 12-26-2018, 04:56 AM
RE: Fix Nomad Cruiser Neutralizer - by Ice Princess - 12-26-2018, 05:53 AM
RE: Fix Nomad Cruiser Neutralizer - by Tenacity - 12-26-2018, 06:23 AM
RE: Fix Nomad Cruiser Neutralizer - by Antonio - 12-26-2018, 12:31 PM
RE: Fix Nomad Cruiser Neutralizer - by TLI-Inferno - 01-06-2019, 05:12 PM
RE: Fix Nomad Cruiser Neutralizer - by Lucas - 01-06-2019, 05:44 PM

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