• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 31 32 33 34 35 … 547 Next »
Fix Gunboat Turrets

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Fix Gunboat Turrets
Offline TLI-Inferno
12-26-2018, 05:20 AM,
#1
Member
Posts: 601
Threads: 75
Joined: Jun 2012

So, while other classes have steadily received buffs, Gunboats have received massive nerfs.

The justification for this is: "Gunboats are OP. 3 Skilled gunboats can take out a battleship."

3 Skilled ANYTHING can take out a battleship.
2 Skilled bombers can take out a battleship.
2 Skilled cruisers can absolutely annihilate any battleship, no matter how OP the ship, guns, and pilot.

The recent changes to gunboats which have ruined them are:

The addition of spread to their primary turrets, causing them to be less accurate than even gatling turrets.
The reduction of damage of Gunboat Cerberus Turrets from 6,000 to 3,000, making them weaker even than Gunboat Solaris turrets. That's insane. They're way slower AND way weaker, all while still having comparable energy efficiency to gunboat primaries.

I'll start with primaries. Remove their spread. Don't nerf them in any other way after removing their spread. Leave them as they were before. They were not OP. Gunboats are intended to function as the intermediary between fighters and capitals. They're supposed to be strong. Their primaries are a meant to be a well-balanced weapon that is effective against snubs, albeit less effective than solaris, while having extra damage so that they won't be completely defenseless against larger ships. With their spread, a gunboat intending to serve its originally intended purpose as anti-snub must equip a full loadout of solaris, making it completely defenseless against capitals. The way they are right now, a cruiser with a balanced loadout can annihilate two gunboats at once while still being more effective than a gunboat against fighters and battleships at the same time.

Next, let's talk about the Cerberus. Restore its damage to 6,000, restore its energy cost to 20,000, and turn it into a Heavy Gunboat Turret.

Replace the weaker Cerberus with a new "Gunboat Claymore", which would have the following stats:

Hull DMG: 4,000 / Shield DMG: 2,000 / Refire: 1.00 / Energy Cost: 10,000 / Speed: 900 m/s / Range: 1,170m

This will put its DPS on par with the strongest Primary Gunboat Turrets, while having a lower energy cost; however it will be much slower in comparison.

If you're afraid that everyone will use gunboats, let's take a look at the past. Let's go back to 4.86. Before gunboats were savagely nerfed. Before LF guns were buffed. Before HF guns were buffed. Before transport guns were buffed. Before battlecruisers were massively buffed. Before battleships and cruisers got scidata guns. Even with everything else being weaker than it is now, and gunboats being stronger than they are now, gunboats were still the least frequently used class in large group battles.

It's not OP for 3 fighters to take on a BS, so why is it "OP" for 3 gunboats to take on a BS?
  Reply  


Messages In This Thread
Fix Gunboat Turrets - by TLI-Inferno - 12-26-2018, 05:20 AM
RE: Fix Gunboat Turrets - by Tenacity - 12-26-2018, 06:50 AM
RE: Fix Gunboat Turrets - by PhoenixClaw - 12-26-2018, 08:15 PM
RE: Fix Gunboat Turrets - by DarkTails - 12-26-2018, 07:29 AM
RE: Fix Gunboat Turrets - by Antonio - 12-26-2018, 12:25 PM
RE: Fix Gunboat Turrets - by Grumblesaur - 12-27-2018, 05:40 AM
RE: Fix Gunboat Turrets - by Reddy - 12-27-2018, 06:25 AM
RE: Fix Gunboat Turrets - by Antonio - 12-27-2018, 10:15 AM
RE: Fix Gunboat Turrets - by Lythrilux - 12-26-2018, 12:48 PM
RE: Fix Gunboat Turrets - by eigos - 12-26-2018, 02:11 PM
RE: Fix Gunboat Turrets - by TLI-Inferno - 12-26-2018, 04:26 PM
RE: Fix Gunboat Turrets - by Reddy - 12-26-2018, 02:40 PM
RE: Fix Gunboat Turrets - by Tenacity - 12-26-2018, 02:56 PM
RE: Fix Gunboat Turrets - by eigos - 12-26-2018, 03:01 PM
RE: Fix Gunboat Turrets - by Titan* - 12-26-2018, 03:05 PM
RE: Fix Gunboat Turrets - by Tenacity - 12-26-2018, 03:43 PM
RE: Fix Gunboat Turrets - by Thunderer - 12-26-2018, 04:03 PM
RE: Fix Gunboat Turrets - by Sombs - 12-26-2018, 04:34 PM
RE: Fix Gunboat Turrets - by Tenacity - 12-26-2018, 05:04 PM
RE: Fix Gunboat Turrets - by Antonio - 12-26-2018, 08:20 PM
RE: Fix Gunboat Turrets - by Tenacity - 12-26-2018, 09:03 PM
RE: Fix Gunboat Turrets - by Antonio - 12-26-2018, 09:15 PM
RE: Fix Gunboat Turrets - by Durandal - 12-27-2018, 09:55 AM
RE: Fix Gunboat Turrets - by TLI-Inferno - 12-27-2018, 04:20 PM
RE: Fix Gunboat Turrets - by JorgeRyan - 12-27-2018, 09:59 AM
RE: Fix Gunboat Turrets - by Titan* - 12-27-2018, 11:00 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode