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Fix Gunboat Turrets

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Fix Gunboat Turrets
Offline Tenacity
12-26-2018, 05:04 PM,
#15
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

(12-26-2018, 07:29 AM)DarkTails Wrote: Battleship and Battlecruiser pulse turrets go on their primary turret slots. It severely limits your primary dps if you go with a full pulse set-up. Gunboats and cruiser have it easy when it comes to their pulse loadouts compared to their heavy counterparts, as those ships still retain the bulk of their firepower. Battlecruiser and Battleship heavies and secondaries will only get you so far. The anti-cap weapons you reference are all in the heavyslots as missile form. Having more than two heavy slots makes any gunboat have the capacity for all roles. There's a missile for each job in the gunboat department. If you want to take out a capitalship with two gunboats, one will have pulses and the other anti-cap missiles.

No "gunboat mortar" exists because it would make the gunboat wipe all snubcraft from the field unless devs got creative with the balance magic plugin. Giving heavy gunboats four heavy slots gives them capacity to fight any situation or be entirely trolly.

The current gunboat nerfs are remnants from before the time of FLhook magic. I see absolutely no reason why the SNAC style balance (making a weapon do less damage to smaller ships and more to bigger ships) couldnt be applied to mortars or other similar weapons. I've said this before: If you're going to remove a one shot mechanic for 'balance', that should be reciprocated through all one shot mechanics. All or none, there's no reason for half measures when we have the ability to resolve this issue.

This applies to non gunboats as well: Cruiser razors, which were one of my favorite cruiser heavies back in the day (in general I just like razors for all ship types), were removed entirely because snubs/bombers complained about being one shot by them; however, at least to my reasoning, the cruiser razor was made to be an anti-gunboat weapon. Right now, gunboats are extremely difficult for cruisers to hit at anything outside of point blank range, which is why gunboats are considered overpowered against larger ship types (even though gunboats lack any proper anti-cap weaponry). Cruiser razors were the solution to gunboats, but got removed because of crying snubs.

If we applied Flhook's snac change to cruiser razors, they could be brought back in a fashion that allows them to deal full damage against gunboats and larger ships, but less to fighters/bombers.

[Image: Tenacity.gif]
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Messages In This Thread
Fix Gunboat Turrets - by TLI-Inferno - 12-26-2018, 05:20 AM
RE: Fix Gunboat Turrets - by Tenacity - 12-26-2018, 06:50 AM
RE: Fix Gunboat Turrets - by PhoenixClaw - 12-26-2018, 08:15 PM
RE: Fix Gunboat Turrets - by DarkTails - 12-26-2018, 07:29 AM
RE: Fix Gunboat Turrets - by Antonio - 12-26-2018, 12:25 PM
RE: Fix Gunboat Turrets - by Grumblesaur - 12-27-2018, 05:40 AM
RE: Fix Gunboat Turrets - by Reddy - 12-27-2018, 06:25 AM
RE: Fix Gunboat Turrets - by Antonio - 12-27-2018, 10:15 AM
RE: Fix Gunboat Turrets - by Lythrilux - 12-26-2018, 12:48 PM
RE: Fix Gunboat Turrets - by eigos - 12-26-2018, 02:11 PM
RE: Fix Gunboat Turrets - by TLI-Inferno - 12-26-2018, 04:26 PM
RE: Fix Gunboat Turrets - by Reddy - 12-26-2018, 02:40 PM
RE: Fix Gunboat Turrets - by Tenacity - 12-26-2018, 02:56 PM
RE: Fix Gunboat Turrets - by eigos - 12-26-2018, 03:01 PM
RE: Fix Gunboat Turrets - by Titan* - 12-26-2018, 03:05 PM
RE: Fix Gunboat Turrets - by Tenacity - 12-26-2018, 03:43 PM
RE: Fix Gunboat Turrets - by Thunderer - 12-26-2018, 04:03 PM
RE: Fix Gunboat Turrets - by Sombs - 12-26-2018, 04:34 PM
RE: Fix Gunboat Turrets - by Tenacity - 12-26-2018, 05:04 PM
RE: Fix Gunboat Turrets - by Antonio - 12-26-2018, 08:20 PM
RE: Fix Gunboat Turrets - by Tenacity - 12-26-2018, 09:03 PM
RE: Fix Gunboat Turrets - by Antonio - 12-26-2018, 09:15 PM
RE: Fix Gunboat Turrets - by Durandal - 12-27-2018, 09:55 AM
RE: Fix Gunboat Turrets - by TLI-Inferno - 12-27-2018, 04:20 PM
RE: Fix Gunboat Turrets - by JorgeRyan - 12-27-2018, 09:59 AM
RE: Fix Gunboat Turrets - by Titan* - 12-27-2018, 11:00 AM

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