• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 31 32 33 34 35 … 547 Next »
Fix Gunboat Turrets

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Fix Gunboat Turrets
Offline TLI-Inferno
12-27-2018, 04:20 PM, (This post was last modified: 12-27-2018, 04:21 PM by TLI-Inferno.)
#26
Member
Posts: 601
Threads: 75
Joined: Jun 2012

(12-27-2018, 09:55 AM)Durandal Wrote: I largely agree that gunboats could use more variety/versatility but I wouldn't call them weak in their current state. I wouldn't necessarily be opposed to removing the spread but that would essentially make them more powerful versus snubs and less powerful versus caps (since either their DPS or range would need to get a heavy hit to compensate).

Considering the drastic buff that snub guns have gotten over the years, GB guns aren't actually OP DPS-wise. If their spread was removed, I think a mere 5% DPS nerf (roughly 200 across the board) would be fine. Since gunboats were meant for defending caps against snubs, it would make sense for their primaries to be better against snubs, anyway. A gunboat pilot seeking to restore his usefulness against capital ships could balance this out with his heavy slots.

(12-27-2018, 09:55 AM)Durandal Wrote: One thing I'd like to do at some point is rework Solaris for all classes. for a long time Solaris has been based on dealing high refire high projectile speed damage at the cost of efficiency and range. Personally I'm not sure the efficiency nerf is necessary at all and would actually like to try experimenting with ammo based Solaris. Before anyone gets their panties in a bunch over this I'm literally talking about ammo in the tens of thousands. Not something you'd be likely to run out of except in very unique scenarios such as two GBs versus a battleship, etc.

I don't think ammo-based solaris is necessary. If the ammo is high enough, it would not pose a balance change 99% of the time, while being extremely annoying when it runs out, for no reason. If it's lower, it would simply make them unusable. Either way, it wouldn't work well for balancing.

I think the efficiency nerf works well to ensure that the solaris are less effective against capital ships. It doesn't prevent you from being able to fire them every time a snub is close, but it does make it harder to maintain an unceasing firing of all weapons, which is necessary while turret-steering around a capital ship. I think Solaris is fine as is; I use them often. I think that reducing their energy cost might make them overpowered, as this would enable more frequent use of Battle Razors.
  Reply  


Messages In This Thread
Fix Gunboat Turrets - by TLI-Inferno - 12-26-2018, 05:20 AM
RE: Fix Gunboat Turrets - by Tenacity - 12-26-2018, 06:50 AM
RE: Fix Gunboat Turrets - by PhoenixClaw - 12-26-2018, 08:15 PM
RE: Fix Gunboat Turrets - by DarkTails - 12-26-2018, 07:29 AM
RE: Fix Gunboat Turrets - by Antonio - 12-26-2018, 12:25 PM
RE: Fix Gunboat Turrets - by Grumblesaur - 12-27-2018, 05:40 AM
RE: Fix Gunboat Turrets - by Reddy - 12-27-2018, 06:25 AM
RE: Fix Gunboat Turrets - by Antonio - 12-27-2018, 10:15 AM
RE: Fix Gunboat Turrets - by Lythrilux - 12-26-2018, 12:48 PM
RE: Fix Gunboat Turrets - by eigos - 12-26-2018, 02:11 PM
RE: Fix Gunboat Turrets - by TLI-Inferno - 12-26-2018, 04:26 PM
RE: Fix Gunboat Turrets - by Reddy - 12-26-2018, 02:40 PM
RE: Fix Gunboat Turrets - by Tenacity - 12-26-2018, 02:56 PM
RE: Fix Gunboat Turrets - by eigos - 12-26-2018, 03:01 PM
RE: Fix Gunboat Turrets - by Titan* - 12-26-2018, 03:05 PM
RE: Fix Gunboat Turrets - by Tenacity - 12-26-2018, 03:43 PM
RE: Fix Gunboat Turrets - by Thunderer - 12-26-2018, 04:03 PM
RE: Fix Gunboat Turrets - by Sombs - 12-26-2018, 04:34 PM
RE: Fix Gunboat Turrets - by Tenacity - 12-26-2018, 05:04 PM
RE: Fix Gunboat Turrets - by Antonio - 12-26-2018, 08:20 PM
RE: Fix Gunboat Turrets - by Tenacity - 12-26-2018, 09:03 PM
RE: Fix Gunboat Turrets - by Antonio - 12-26-2018, 09:15 PM
RE: Fix Gunboat Turrets - by Durandal - 12-27-2018, 09:55 AM
RE: Fix Gunboat Turrets - by TLI-Inferno - 12-27-2018, 04:20 PM
RE: Fix Gunboat Turrets - by JorgeRyan - 12-27-2018, 09:59 AM
RE: Fix Gunboat Turrets - by Titan* - 12-27-2018, 11:00 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode