(12-09-2018, 09:34 PM)TLI-Inferno Wrote: I would suggest a complete redesigning of carriers.
A new class of Carrier turrets would be superior to Battleship secondaries, having similar dps and energy cost while having their speed and range upgraded from 1500 m/s 2000m to 1800 m/s 2500m. Likewise, the Solaris Battleship Turret would be upgraded from 2000 m/s 1800m up to 2400 m/s 2000m. This would make sense, since secondaries on battleships were not meant to be the main weapons of the ship, while the secondaries on carriers are intended to be their main weapons, used to protect the fleet from cruiser and smaller class ships while not being properly suited to take on battleships and battlecruisers alone. The reduced Carrier power core, and the terrible energy efficiency of secondaries, would prevent these newly improved secondaries from being overpowered, even if their energy costs were not increased. It might even be worth increasing the power core of carriers, since they already have no heavy slots to abuse.
To enhance its support role, Carriers would be given the ability to thrust up to 110 m/s and turn slightly faster than battleships. Much like in real life, where aircraft carriers are surprisingly fast. With carriers being so large and lacking heavy slots, this newfound speed would not allow it to become a deadly PVP ship against battleships; it would simply make it increasingly able to keep itself in the right place at the right time to protect allied ships. The carriers could also perhaps be again allowed to utilize nanobots.
Holy ****I think you just nailed it.
Just today I was considering exactly this. But with maybe enough unique carrier firepower to at least deter senseless EK'ing at a carrier by already damaged vessels.
But yeah carriers rn are useless and I miss flying the old version of the invincible like a dreadnought as I buttcloaked valors... Fun times...