(12-09-2018, 09:34 PM)TLI-Inferno Wrote: I would suggest a complete redesigning of carriers.
A new class of Carrier turrets would be superior to Battleship secondaries, having similar dps and energy cost while having their speed and range upgraded from 1500 m/s 2000m to 1800 m/s 2500m. Likewise, the Solaris Battleship Turret would be upgraded from 2000 m/s 1800m up to 2400 m/s 2000m. This would make sense, since secondaries on battleships were not meant to be the main weapons of the ship, while the secondaries on carriers are intended to be their main weapons, used to protect the fleet from cruiser and smaller class ships while not being properly suited to take on battleships and battlecruisers alone. The reduced Carrier power core, and the terrible energy efficiency of secondaries, would prevent these newly improved secondaries from being overpowered, even if their energy costs were not increased. It might even be worth increasing the power core of carriers, since they already have no heavy slots to abuse.
To enhance its support role, Carriers would be given the ability to thrust up to 110 m/s and turn slightly faster than battleships. Much like in real life, where aircraft carriers are surprisingly fast. With carriers being so large and lacking heavy slots, this newfound speed would not allow it to become a deadly PVP ship against battleships; it would simply make it increasingly able to keep itself in the right place at the right time to protect allied ships. The carriers could also perhaps be again allowed to utilize nanobots.
I was just talking to you earlier tonight and you were claiming how amazing 2000m/s - 1800m solaris turrets were on your battleships >.>
While I'm not opposed to the idea, and I do like the concept of a battleship that focuses heavily on secondary turrets (this is basically one of the reasons why the Geb is so good as a battlecruiser - its heavy turrets suck, but having 16 secondaries makes it an amazing ship for taking out smaller craft, and technically it is a carrier under a different balance regime), you have to be careful with giving carriers the ability to use thrusters and ensure that they arent faster than battlecruisers or cruisers.
Also, since battlecruisers (which are smaller than battleships) cannot use nanobots, I dont think its a good idea to give bots back to carriers, which are inbetween those two sizes.
Also, given that the max range on most cruiser weapons (barring torpedoes/missiles) is right around 2.2-2.5k meters, having turrets with super fast projectile speed (your suggested 1800-2000m/s figures) that can also out-range cruisers would be a bad idea IMO. If a cruiser needs to get within 2k range to even hit you, you shouldnt be able to hit him at the same distance with faster/more accurate guns while also being able to thrust and having ridiculous power core and armor. That's a recipe for abuse.