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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Rebalance Nomad Remains

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Rebalance Nomad Remains
Offline LaWey
01-02-2019, 01:35 PM,
#15
SCEC studying YOU
Posts: 1,298
Threads: 69
Joined: Jan 2018

(01-02-2019, 12:16 PM)Lythrilux Wrote: There's still a market for POB equipment, it's just far easier for all participants to

The problem about mission changes is that even before the missions, Makos/Ossies majority of the time had to do it in groups. If you were very good at it, it was possible to do it solo although it was very hard. But for Heavy battleships, solo farming was a breeze. You had the armour, the powercore and the guns to farm alone. I mean yeah, I'm not saying these missions are impossible, but the buff of NPCs requires you to field more ships on average to tackle them, and also your profits are hampered because Hurricanes had a price hike (and they were the only way for light battleships to do these missions). Meanwhile Heavy Battleships can just solo meme current missions with Reapers. Yhe factions that lore wise are so supposed to excel at this kind of thing struggle more than oorp farming combinations/loadouts. People fly meme house caps into the Omicrons, and Nephs into places like Major, because as of current they're the best ships for the job.

Remains being a consimeable could be a cool idea. But persobalky I'd like to move them out of the player economy and into something more robust.

Well, good point about mission profit balance, i guess there just should be more level ranked missions spots (for example, Cairo for Order allies frequently enough generate missions which spawn only 2 ducks in wave), because noms missions one of "top PVE" content.

But, i just wanted point out - that things with players economy just because group of players load their PoBs by month-two remains for one day or two, and real limit factor in cloack producing - ENORMOUS QUANTITY OF RA. I dont know who thought it all should be fun and made so big numbers for PoB commodity and so low for farmed commodity. But yes, even if set quantity of remains higher, but it still will be farmed faster than cloacks sells. (i was about cloack overstock, they produced by much more PoBs, mostly cos JD require commoditys for which hard set handy logistic chain).

I dont know why you want move it from players economy, we already have too small of it Big Grin But yes, it price for NPC vendors should be comparable with house NPC commanders. Players economic should be just enchanced by producing something consumable, but not much impacting, just to create constant flow.
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Messages In This Thread
Rebalance Nomad Remains - by TLI-Inferno - 01-02-2019, 03:01 AM
RE: Rebalance Nomad Remains - by Tenacity - 01-02-2019, 03:03 AM
RE: Rebalance Nomad Remains - by MasterL410 - 01-02-2019, 03:05 AM
RE: Rebalance Nomad Remains - by diamond1 - 01-02-2019, 05:10 AM
RE: Rebalance Nomad Remains - by TLI-Inferno - 01-02-2019, 06:45 AM
RE: Rebalance Nomad Remains - by diamond1 - 01-02-2019, 06:54 AM
RE: Rebalance Nomad Remains - by Hubjump - 01-02-2019, 06:02 AM
RE: Rebalance Nomad Remains - by diamond1 - 01-02-2019, 06:39 AM
RE: Rebalance Nomad Remains - by Lythrilux - 01-02-2019, 09:05 AM
RE: Rebalance Nomad Remains - by LaWey - 01-02-2019, 09:55 AM
RE: Rebalance Nomad Remains - by Lythrilux - 01-02-2019, 12:16 PM
RE: Rebalance Nomad Remains - by LaWey - 01-02-2019, 01:35 PM
RE: Rebalance Nomad Remains - by Cursetantine - 01-02-2019, 09:55 AM
RE: Rebalance Nomad Remains - by diamond1 - 01-02-2019, 10:22 AM
RE: Rebalance Nomad Remains - by LaWey - 01-02-2019, 10:31 AM

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