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Suggestion: Guard ID's

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Suggestion: Guard ID's
Offline Booster
06-19-2008, 06:49 PM, (This post was last modified: 06-19-2008, 06:55 PM by Booster.)
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Posts: 6
Threads: 2
Joined: Jun 2008

I'm not sure if this has been mentioned before, or if this is even possible, but I have a few suggestions that could improve RP. I play an LSF indie, and it is near impossible to keep my faction reps the way I want to... Either the Rogues hate me and the corsairs love me, or the xenos hate me and the other criminals are neutral... it makes it near impossible to keep the people I want hostile. My suggestion is this (and again I dont know if this is hard-coded):

- In addition to having regular ID's (ex- LSF ID, Trader ID, Liberty Rogue ID) which would keep our reputations constantly fluctuating as they are now based on who we kill, have Guard ID's (which would only be for specific factions and not general ID such as Freelancer, and you would need full guard reputation to buy them) which would fix your reputation to certain values. For example, I finally am friendly with Liberty Navy Guard, purchase their ID, and my reputation is instantly changed to being how it should be RP wise (FULL hostile to all criminals, low neutral to rheinland, FULL hostile to Order, maybe neutral-friendly for non Libery corps, etc.)...
Looking at the various player factions, we could set up each guard faction according to their hostile/friendly lists to make it easier for RPers to keep true to their faction's enemies and friends (and neutrals). It would force us to work to get the guard ID, but still allow the regular ID for both people who are not as into RP (not as valid a reason for me, because this is a RP server), but more to allow people to switch tags if they ever need to change their reputation for RP reasons (such as a Navy defector going over to the Order).
Again, I don't know how much of this is coded (and I know nothing about coding), but would it be possible to put a script for player having a guard tag to "reset" to default rep each time they dock/leave the game? In SP each mission would change the rep drastically, and it makes sense to me that we could do the same in MP.

Just an idea I had... It is pretty annoying to run into green Corsairs and Xenos because I slaughter Outcasts - it just seems way OOC for my LSF guy. And again, this would be a choice of the player to completely align himself with the faction's enemies and friends. It could technically be used for exploitation by killing your own faction's traders and having your rep always reset, but I think that anyone that would really work to get this ID is not the kind of person that would be so OORP. Any thoughts?


EDIT: Maybe move this in Discovery RP General forum? This mainly applies to this specific server, and I would imagine there would be more feedback...
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Messages In This Thread
Suggestion: Guard ID's - by Booster - 06-19-2008, 06:49 PM
Suggestion: Guard ID's - by Dusty Lens - 06-19-2008, 07:37 PM
Suggestion: Guard ID's - by Booster - 06-19-2008, 08:01 PM
Suggestion: Guard ID's - by Robert.Fitzgerald - 06-20-2008, 04:39 AM
Suggestion: Guard ID's - by Booster - 06-20-2008, 08:21 AM
Suggestion: Guard ID's - by Robert.Fitzgerald - 06-21-2008, 09:08 AM

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