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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Mako Loadout

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Mako Loadout
Offline Antonio
01-11-2019, 09:12 PM,
#7
PvP = RP
Posts: 3,192
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

2 heavy mortars or 1 HM+1 hurricane or 2 hellbores or 2 cerbs or 1 HM+1cerb
2 pulses
3 core primaries
2 flaks
4 solaris gatlings

Depends on what you want exactly. At long range you use the 2 pulses, heavy mortars and a hurricane. At closer range you use core prims and hellbores. Solarises for snubs and gunboats. Hurricanes are better the bigger the fight, and are always going to force the enemy to pay attention to them which can relieve pressure off of you. Downside is that snubs who do pay attention will just CD them, but you'd be surprised how often they end up working well regardless of easy counters on paper. Hellbores are arguably the best all-round at duels and groups but lack the range of HMs which is why sometimes others can outrange you. HMs are good against everything. Cerberuses are preventive measure against other light battleships and can give you the chase advantage.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
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Messages In This Thread
Mako Loadout - by NonSequitor - 01-11-2019, 08:52 PM
RE: Mako Loadout - by Agent Omega - 01-11-2019, 08:57 PM
RE: Mako Loadout - by NonSequitor - 01-11-2019, 09:03 PM
RE: Mako Loadout - by Sombs - 01-11-2019, 09:07 PM
RE: Mako Loadout - by Agent Omega - 01-11-2019, 09:07 PM
RE: Mako Loadout - by Reddy - 01-11-2019, 09:08 PM
RE: Mako Loadout - by Jessitrescott - 01-22-2019, 06:54 AM
RE: Mako Loadout - by Antonio - 01-11-2019, 09:12 PM
RE: Mako Loadout - by TLI-Inferno - 01-22-2019, 05:10 AM
RE: Mako Loadout - by NonSequitor - 01-23-2019, 07:45 AM
RE: Mako Loadout - by TLI-Inferno - 01-25-2019, 02:33 AM

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