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Suggestion: Guard ID's

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Suggestion: Guard ID's
Offline Booster
06-20-2008, 08:21 AM,
#5
Member
Posts: 6
Threads: 2
Joined: Jun 2008

' Wrote:Well Booster, the only way you will get a new Guard ID is to have full Guard rep with the faction of your choice. That'll pretty much sort out your rep anyway, with the exception of Liberty-Rheinland relations and some Criminal-criminal relations. Those can easily be fixed by a few npc kills.

Any process which automates things like ship choices and loadouts, reputations and so on are detrimental, I believe, as they prevent the opportunity for exceptional roleplay to occur. IE: the Fantasia, the Outcast-Bretonia dealing and so forth.


I see your point, but a few npc killed of one faction will always raise another factions, so it is a never-ending battle to keep your reputation the way you want them (at least for me)... I have no problem making factions friendly; I have a problem keeping who i want as enemies. And I don't think it would necessarily hamper RP. The Outcast-Bretonia deal could still happen, as it is between players. In your case, the two factions are still hostile, but two players meeting could decide whether to deal with each other or attack.. the NPCs (and the faction as a whole) would still be hostile, and you would know it was an enemy on your radar (instead of seeing a green player pop up only to find it is a Corsair whom you are supposed to be enemies with... setting enemies could give you more time to prepare what you plan to do).
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Messages In This Thread
Suggestion: Guard ID's - by Booster - 06-19-2008, 06:49 PM
Suggestion: Guard ID's - by Dusty Lens - 06-19-2008, 07:37 PM
Suggestion: Guard ID's - by Booster - 06-19-2008, 08:01 PM
Suggestion: Guard ID's - by Robert.Fitzgerald - 06-20-2008, 04:39 AM
Suggestion: Guard ID's - by Booster - 06-20-2008, 08:21 AM
Suggestion: Guard ID's - by Robert.Fitzgerald - 06-21-2008, 09:08 AM

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