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Sirius Wars: Suggestions for real time productive activity to help all conflicts

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Sirius Wars: Suggestions for real time productive activity to help all conflicts
Offline Nika
01-20-2019, 02:33 AM,
#7
Armed to the Teeth
Posts: 1,738
Threads: 201
Joined: Mar 2018

(01-19-2019, 09:24 PM)JonasHudson Wrote: Suggestion #1: NPC farming for faction 'battle points'

For official factions, quotas could be available to be achieved for a minimum amount of confirmed destroyed NPC ships (yes by screenshot), varying by class, in order to justify earning measurable effect on opposing sides. (this isn't pilots, I mean confirmed npc kills, group or individually achieved, regular NPC spawns, not mission spawns, of factions you are at war with). Over a period of 1 month, screens would need to be documented and submitted like tickets to account for a kill. Something like 250 gunboats, 100 cruisers and 50 battleships. In the Gallia-Bretonia-Liberty war, this could be applied to front line systems (Edinburgh, Leeds, New London, Manchester, Newcastle, Cortez, Magellan, California, Omega-3, Omega-49). (open to suggestions on disputed areas and quota numbers), points earned per quota, etc). (yes we would need screen counters like judges. If we made it collecting pilots, it might still be hard to tell real amounts, whereas simple screens showing IFF, rep as its exploding would be unmistakeable, but really if we could simply have counters set up to count the NPC deaths caused by offical tags, that would be perfect!)

If your faction achieves a quota at the end of the period, earn Battle Points that you can choose to spend on a reward in the form of equipment(?), or an effect on a system like destruction or placement of a base (open to suggestions for reward types). Instead of requiring a quota per system, all warzone systems are fair game. So each side has a huge area to get their numbers in. It may also mean a great deal for how houses fight their wars and focus their efforts (as areas that spawn npcs go back to being potential battle zones). Every 30 days changes could be implimented and we go on with the next month. Of course the kills should only count from tagged ships for this duty ( bonus for faction inducing activity, also makes it easy for opposition to see what you are up to and have a fair chance to stop you, and vice versa).

Here's some potentials:

Make quota level 1 (250 GB's, 100 cruisers, 50 battleships)= 1 battle point
Make quota level 2 (300 GB's, 150 cruisers, 75 battleships)= 3 additional battle points (for each time 2nd quota is met, meaning it stacks. Double quota 2 means 6 points if you're that hardcore)


Prizes:

Removal of enemy NPC base (turned to wreck) = 4 battle points
50 sci data per battle point
1 faction SRP shared capital ship = 8 battle points


Intel Quota 1 - (200 destroyed transports behind enemy lines) = 2 battle points.
Intel Quota 2 - (300 destroyed transports behind enemy lines) = 3 battle points.
Intel Quota 3 - (100 destroyed cruisers behind enemy lines) = 2 battle points
Intel Quota 4 - (200 destroyed gunboats behind enemy lines) = 2 battle points
Intel Quota 5 - (50 destroyed battleships behind enemy lines) = 3 battle points


*this can mean NPC's from any enemy faction. Example, for Gallia, that means Bretonia ships, Maquis, Council.

If i'd seek to grind hundreds of monsters - NPCs, in our case - i'd go and play some MMO.
While the whole concept isn't a bad one - do not involve overly complicated NPC grinding as it's main mechanic. No. Discovery doesn't need this in the proposed way.

Peace, being the distant dream it is, comes inevitably, and goes hand in hand with justice.
Cursed be the war.
[Image: 1EEZnqd.png]
Heroes never die! @Vitoniz30 @Connor
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Messages In This Thread
Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 01-19-2019, 09:24 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Tenacity - 01-19-2019, 10:38 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by sasapinjic - 01-20-2019, 02:00 AM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 01-22-2019, 09:12 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Piombo65 - 01-19-2019, 11:17 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Laz - 01-20-2019, 12:18 AM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Markam - 01-20-2019, 02:07 AM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Nika - 01-20-2019, 02:33 AM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by TheShooter36 - 01-23-2019, 05:35 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Sombs - 01-23-2019, 05:41 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Banned player t202085 - 01-23-2019, 10:45 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Hubjump - 01-24-2019, 07:46 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 01-27-2019, 10:10 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Felipe - 01-27-2019, 10:27 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 01-28-2019, 02:34 AM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 04-20-2019, 09:29 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 07-14-2019, 06:27 AM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 09-22-2019, 05:47 PM

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