• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 2 3 4 5 … 55 Next »
Dysfunctional ship-lines

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Dysfunctional ship-lines
Offline Tenacity
01-21-2019, 04:06 AM,
#5
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

(01-21-2019, 03:48 AM)Markam Wrote: Current ships aside, it is a good opportunity to assess what ship requirement gaps are present in the mod for the plans of factions, though whether or not these can be modeled is a separate issue. The lack of a Light Battleship for Gallia and Kusari is a clear requirement gap, but particularly for Gallia, there are to my knowledge no persons wishing or able to model for them.

I've always been of the mind that groups/factions/houses should have their own style. Gallia doesnt really need a light BS because it isnt their style. They came into sirius hoping to steamroll everything with the biggest, baddest warships around and found themselves being countered by lighter craft - that's (part of) why they built the obstinate and triumph series of destroyers and battlecruisers to try and combat more agile craft from the enemies they were facing.

If we give every faction every version of every capship, not only will we have too damn many ships in the mod, but it will ruin the flavor each group is supposed to be bringing to battle. You get unique pvp interactions between factions that have different types of combat assets. A heavy battleship flies differently from a light one, a light destroyer flies differently from a medium or heavy cruiser (and those two fly differently from one another as well). They all have strengths and weaknesses.

[Image: Tenacity.gif]
Reply  


Messages In This Thread
Dysfunctional ship-lines - by Markam - 01-21-2019, 02:03 AM
RE: Dysfunctional ship-lines - by Tenacity - 01-21-2019, 02:17 AM
RE: Dysfunctional ship-lines - by Wesker - 01-21-2019, 03:29 AM
RE: Dysfunctional ship-lines - by Lythrilux - 01-21-2019, 08:05 AM
RE: Dysfunctional ship-lines - by Markam - 01-21-2019, 03:48 AM
RE: Dysfunctional ship-lines - by Tenacity - 01-21-2019, 04:06 AM
RE: Dysfunctional ship-lines - by Markam - 01-21-2019, 04:43 AM
RE: Dysfunctional ship-lines - by Tenacity - 01-21-2019, 04:49 AM
RE: Dysfunctional ship-lines - by Markam - 01-21-2019, 01:39 PM
RE: Dysfunctional ship-lines - by Skorak - 01-21-2019, 01:40 PM
RE: Dysfunctional ship-lines - by Lythrilux - 01-21-2019, 01:48 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode