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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Sirius Wars: Suggestions for real time productive activity to help all conflicts

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Sirius Wars: Suggestions for real time productive activity to help all conflicts
Offline JonasHudson
01-22-2019, 09:12 PM,
#8
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Posts: 399
Threads: 69
Joined: Nov 2016

(01-19-2019, 10:38 PM)Tenacity Wrote: I'm sure they could just make certain NPCs drop a unique commodity when destroyed to serve as proof of the kill.

(01-19-2019, 11:17 PM)Piombo65 Wrote: NPCs should be resetted and also buffed if this idea could be considered by mods. And this likes me.

(01-20-2019, 02:33 AM)Pito-Chan Wrote: If i'd seek to grind hundreds of monsters - NPCs, in our case - i'd go and play some MMO.
While the whole concept isn't a bad one - do not involve overly complicated NPC grinding as it's main mechanic. No. Discovery doesn't need this in the proposed way.

(01-20-2019, 02:07 AM)Markam Wrote: Linking NPC deaths directly to NPC bases being destroyed would probably result in some salt though, may be better to leave that out and find another route, would be better if said BS were sent home rather than destroyed, eh?

Would like to also avoid screenshots being required, part of why bounty hunting is annoying is the need to confirm the kills. The commodity idea would perhaps work.

Another thing, would be good to focus the NPCs within a select area of the map, otherwise players might not meet each other as desired.

Well the options seem to be, no FLhook, we can just use our own screens as proof. But personally I am in favor of using a dropable commodity. Something to form 'bills' so you can clearly see "10 X cruiser commanders" etc. As long as we make ones clearly identifiable regarding what class of ship they came from. Makes sense to me to use BS/carriers, cruiser and GB npc's. Basically we turn those npc pilots into a thing of greater value (sub currency) which leads to a larger RP currency. Then yes, it would make sense to re evaluate where what NPC's spawn and create some 'hot zone's for pilot harvesting. The only main issue is distinguising one sides pilots from another. Like you'd need a 'Gallic Cruiser Commander' vs 'Bretonian Cruiser Commander" so you wouldn't be able to harvest npcs from your own faction.

And really, at this point a lot of our current gameplay activity is dead because the only grinding available is trade. This at least adds one more kind of grinding, combat grinding, which would let factions send their guys out on 'real' missions to collect 20, 30, 50 pilots. The missions don't actually require FL hook, the players can do it on their own time, and they collect slowly for further long term goals, which may not always include destroying NPC bases. Even consider as a Freelancer, or any other kind of ID, collecting pilots to sell to a faction that is collecting pilots, or buying them. Again, we have a new currency, a points war, and a bit of stimulation to get players moving again because the ultimate value of the points becomes potential investements in faction equipment, or RP goals. Sometimes, a REAL RP GOAL will entice players to grind more than any capital ship or weapon. So think of it this way, disco needs a system of SELLING RP satisfaction to the player base, where they can EARN it through activity that is also bound to cause much PVP and RP.

Example: Any allied faction could go to Leeds to try and harvest NPC pilots. So its up to them to strategize. Maybe they bring a cruiser, bomber, fighter, and one transport to collect the pilots. This gets players our, so maybe the Gauls try to get out and stop them, or take out their transport.

Instead of setting quotas, we could simply set points levels for rewards, you get for redeeming the right pilots. You can go for smaller gain, or large ones, always depending on your efforts. I'm sorry but I do think we need an alternate form of grinding. This will also be like a different kind of mission. So tbh, if we wanted to count mission NPC pilot drops, it would simply be a matter of group pilot farming, like back in the old days, but with a bonus. Of course, because for some, NPC killin is as easy as breathing, we need to set the 'quotas' pretty high, the easier they are to get.

(01-20-2019, 12:18 AM)Laz Wrote: I think both ideas are terrible and since they'd both require FLHook to be implemented, I doubt either would happen either. That is going under the assumption that everyone else would like the idea, which I doubt. For the sake of constructive criticism, the idea of, shall we say, "high level" player driven story, is a terrible one and just not be encouraged. If gave a high level of freedom to the players when it came to influencing the story, we'd get groups of players forming to change outcomes to their personal desires. See the OC vs CR event for evidence of such.

Sorry, but this is absolutely irrational nonsense to me. Why would anyone advocate against their own freedom like this? Besides, with this system, the amount of player driven/faction driven story becomes about equal to how hard they are willing to output. However, its within reason I agree that the admins and devs should have a final say about how extreme we go. However for houses at war, its easy to simply designate certain territory as in dispute, and let the RP challenges (and following action) count for those zones until a clear victory or imbalance is achieved. Meaning if houses are at war, even over a system, and via this battle system one side overtakes the other, then the war ends! The thing is, imagine when both sides have a reason to try, maybe numbers would pick up? Maybe a losing side can try again in the future. This lets us have issues that get some resolution before we start new situations, and avoids scenarios going 'dead end' and stagnant for too long. I would forsee some factions being very active with their ability to gain things, and others not so much. And when you say 'we'd get groups of players forming to change outcomes to their personal desires" ...keep in mind it is already like this when only devs and/or admins dictate story...right? So lets open it up for the players to contribute a bit more and bring some order to our war stories!

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Messages In This Thread
Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 01-19-2019, 09:24 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Tenacity - 01-19-2019, 10:38 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by sasapinjic - 01-20-2019, 02:00 AM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 01-22-2019, 09:12 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Piombo65 - 01-19-2019, 11:17 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Laz - 01-20-2019, 12:18 AM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Markam - 01-20-2019, 02:07 AM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Nika - 01-20-2019, 02:33 AM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by TheShooter36 - 01-23-2019, 05:35 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Sombs - 01-23-2019, 05:41 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Banned player t202085 - 01-23-2019, 10:45 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Hubjump - 01-24-2019, 07:46 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 01-27-2019, 10:10 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Felipe - 01-27-2019, 10:27 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 01-28-2019, 02:34 AM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 04-20-2019, 09:29 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 07-14-2019, 06:27 AM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 09-22-2019, 05:47 PM

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