• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 22 23 24 25 26 … 547 Next »
Sirius Wars: Suggestions for real time productive activity to help all conflicts

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Sirius Wars: Suggestions for real time productive activity to help all conflicts
Offline JonasHudson
01-28-2019, 02:34 AM,
#15
Member
Posts: 399
Threads: 69
Joined: Nov 2016

(01-27-2019, 10:27 PM)Felipe Wrote: Ah, i will need be the rude, blunt guy again.

Look, its a RP server, changing outcome by ingame action (winning battles ingame) already is a no because in a certain moment, lets say H| get a bunch of butthurt kids flying it and then out of nowhere a group w no resources (inRP) eat half of Liberty.

Let alone mindless grinding on npc's at 3am.

While i think the idea *can* be useful, surely isnt for history progression.

Trying to turn everything in alternative to trade isnt desirable neither. You need cash? Go trade, pirates need traders on to have something to do. We already lacking "pierats" around. (apart from Rheinland and damm Hessians, i think i should start exporting hessians to places w low pirate pop (sun) ).

Apparently people think that some people *need to be the sacrifice cattle* (traders) and they dont need trade at all, they can just do other things considered as more fun. (Tho most ppl that say trading is thaaaat boring never done convoys, so are losing big part of Discovery fun!)

However i *think* that the idea of having some kind of "RP reward" for the effort could be considered, altho i would prefer something that involved players, instead of npc's (not kill counters, that would lead to same issues mentioned above).

Nowadays activity is its own reward, maybe that could be changed, problem is: what could players earn by actually logging to fight?
Not to just grind time on tracker as many around usually do at end of activity checks periods, but to really do something?

Well I'm of the opinion we need some kind of reform, and have some equal system for some player enacted change. Lack of any kind of organized system here has been a huge cause of hard feelings and drama over the years. I know people see doom and gloom. Normal activity isn't as alluring anymore. Not to mention, when there are real consequences hanging in the balance, its always a better stimulant than simple trade for profit. But trade is always going to be a lifeblood of the server. With this system we'll have one more reason to trade and earn cash.

I did forget to include player kills. Assuming the entire premise does get more people out in pursuit of pilots, then it may cause a great deal of PVP and a PVP kill should count as more than one average npc ship.

How about something like proof of pvp kill would equal 10 npc pilots. That way even fighter ace players will be able to contribute via actual pvp by taking out gunboats and above and well documenting it.

All i can say is, I would like for the community to try out something. As far as I understand, the whole feature behind droppable pilots was originally intended for a system like this where pilots equal work, equal a form of currency worth something. Then at least we will have more value to simply trading pilots. The gains have to be a bare minimum of something to entice players to log. Why not get something more from loggin at 3am, or whenever, for a little npc battlin? The point will be that like mining, people will be extracting from the environment, a piratable commodity that has either monetary or RP'able value. There will be a whole bunch of new little things we can do because of this.

Just about anyone can log a bomber or cruiser and earn GB and/or cruiser commanders. Trial will be needed, but (personally) I think it would be pretty beneficial to the server to see how it goes with this.

[Image: pYAPPbQ.jpg]
Leeds Resistance Forces | Tales of a Renegade |The Freelancer
<<<TAU ENTERPRISES>>>
Reply  


Messages In This Thread
Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 01-19-2019, 09:24 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Tenacity - 01-19-2019, 10:38 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by sasapinjic - 01-20-2019, 02:00 AM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 01-22-2019, 09:12 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Piombo65 - 01-19-2019, 11:17 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Laz - 01-20-2019, 12:18 AM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Markam - 01-20-2019, 02:07 AM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Nika - 01-20-2019, 02:33 AM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by TheShooter36 - 01-23-2019, 05:35 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Sombs - 01-23-2019, 05:41 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Banned player t202085 - 01-23-2019, 10:45 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Hubjump - 01-24-2019, 07:46 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 01-27-2019, 10:10 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Felipe - 01-27-2019, 10:27 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 01-28-2019, 02:34 AM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 04-20-2019, 09:29 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 07-14-2019, 06:27 AM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 09-22-2019, 05:47 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode