SYSTEMS
- Storyline: Bretonia has occupied Planet Gran Canaria and Grand Vista Orbital.
- Storyline: Zoners are developing an independent colony on Planet Pygar.
- Storyline: Construction has begun on Phase 2 of Zurich's trade lanes.
- Added Dynamic Anomalies to Omicron Lost, Omega-2, Orkney, Kansas.
- Added details to the gate in Knossos and a field of large ice asteroids to Omega-49 by @Sombra Hookier.
- Changed: Moros Asteroid Field made more cap friendly.
- Changed: Omega-52 starsphere changed to Auvergne's, including nebula wisps.
- Changed: The Maine supernova can now be seen from Picardy.
- Fixed: Tangier death zone corrected.
- Fixed: Alabama wreck is now near Fort Ramsey.
- Fixed: La Fere wreck had no name or infocard.
STATIONS
- Added a customized planetscape for Planet Gran Canaria.
- Changed: Skye Base given a bigger model.
- Changed: Atka Base given a bigger model.
- Fixed: FA IFF component on Nansei Research Station.
- Fixed: A few minor issues with the Pecos: New Hope planetscape.
- Fixed: Trenton Outpost docked transports had faction reputation.
- Fixed: Supply Station Neckar and Riverside Station given custom NPCs with appropriate names.
- Fixed: Battleship Stirling offering Gaian missions instead of BAF.
- Fixed: Amorgos ship dealer crash.
- Fixed: Several base interiors that didn't get the animated doors update.
- Fixed: Bar backgrounds in Roussillon.
- Fixed: Bonn Station model given proper transparency for the LOD texture, so no more black circle where there should be a hole in the model.
SHIPS
- Added new Zoner Osprey model by @Aristaan, textures by @Felsvar
- Added sellpoints for the Starflier.
- Changed: Removed death fuses from capital ships as an attempt to fix a crash.
- Fixed: White Knight unique ship did not have stats in line with the Templar stated in the original submission.
- Fixed: Harmony textures should no longer randomly vanish.
- Fixed: Missing glowmaps for Liberty ships.
- Fixed: Kingfisher cockpit glass color changed from exporter default blue to something more muted.
- Fixed: Light fighters were packaged with an incompatible shield.
- Siris: Heavy Turret Arcs changed ( 2 fire and left/right up - 3 fire down and back - 4 fire forward )
EQUIPMENT
- Added Anomaly Scanner exclusive to the Corvo and Gallic Liner, which can be used to scan Dynamic Anomalies for Science Data. Scanner and "ammo" sold on Research Stations. Ammo will not be available from New Haven.
- Fixed: Carrier Warwick sells battleship equipment.
- Mortars:
5 second refire
same efficiency
- Cruiser Blaster & Nomad Version:
Efficiency down to ~0.42
- Cruiser Repeater & Nomad Version:
Tunrate from 10 to 30
Range from 1700 to 1800
- Cruiser Mauler Turret:
Spread reduced from 1.0 to 0.75
Shield Damage multiplier doubled (0.15x to 0.3x)
- Cruiser Ion Blaster:
Energy per shot reduced to 250.000
Energy Drain per shot reduced to 500.000
- Nomad Pulses:
Recycled the Pulse beam
Cruiser and Battlecruiser version moved to primary slots
same dps and efficiency as Human guns, less refire but more damage per hit
INFOCARDS
- Added News articles relating to both House wars and the annexation of Gran Canaria.
- Updated Nomad-related infocards in Omicron Iota and Lost.
- Fixed: Several minor infocard fixes.
- Fixed: Removed Gallic news articles on Battleship Stirling.
MISCELLANEOUS
- Added Classic Restart. Starts on Planet Manhattan with a Starflier, no map and 12,000 credits.
- Changed: Starfield in the Gallic Sector texture replaced with a higher quality version, scan lines added to match Sirius Sector texture.
- Fixed: Mission NPC formation now supports capital ships properly. Even juggernaut-sized ships will spawn spaced apart rather than inside each other.
- Fixed: Engine FX pointing the wrong way in the Omicron Delta intro.
Discovery 4.91.0 Patch 5 Hotfix 1 2019/02/08
SHIPS
- Fixed: Zoner Osprey hitbox was missing.
- Fixed: Zoner Osprey missing contrail. Rebuy required to fix.
- Fixed: Jormungand missing extra hardpoints.
- Fixed: Missing Anomaly Scanner hardpoint on the Hoffnungsschimmer.
Basic: 2200 damage per shot -> 1980; 8750 energy per shot -> 7875
Kusari: 2300 damage per shot -> 2070; 9250 energy per shot -> 8325
Council: 2350 damage per shot -> 2115; 9500 energy per shot -> 8550
Liberty: 2450 damage per shot -> 2205; 9750 energy per shot -> 8775
Legion: 2500 damage per shot -> 2125; 10000 energy per shot -> 8500
IMG: 2560 damage per shot -> 2176; 10100 energy per shot -> 8585
Core: 2600 damage per shot -> 2210; 10200 energy per shot -> 8670
Order: 2600 damage per shot -> 2210; 10200 energy per shot -> 8670
Coalition: 2650 damage per shot -> 2260; 10400 energy per shot -> 8840
GRN: 2700 damage per shot -> 2160; 10750 energy per shot -> 8600
Crayter: 2750 damage per shot -> 2200; 11000 energy per shot -> 8800
RM: 2800 damage per shot -> 2240; 11000 energy per shot -> 8800
Nomad: 3300 damage per shot -> 2310; 13000 energy per shot -> 9100
- Fixed: Nomad Cruiser Pulse.
INFOCARDS
- Added Anomaly Scanner infocard by @Zephyranthes
- Fixed: Nomad Pulses no longer called Nomad Pulse Beams.