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  Discovery Gaming Community Rules & Requests Rules
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Rules 5.4, 5.6, 5.9, 5.11, 6.2 -- Questions

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Rules 5.4, 5.6, 5.9, 5.11, 6.2 -- Questions
Offline Jinx
06-21-2008, 10:50 AM, (This post was last modified: 06-21-2008, 10:55 AM by Jinx.)
#2
skipasmiður
Posts: 7,685
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Joined: Sep 2007

5.4 - warships ( and large ships in general ) follow fighter physics ( for the most part ) - so they spin around unrealisticly and it makes aiming ( which is already not too easy ) impossible - so intentionally spinning them around is forbidden. - accidently bumping into them is no problem.

5.6 shield running can leave some ships invincible - cause their shields is their main defense ( like battleships ) - you simply cannot stop them from running ( juggernaut is hard to CD, even with a train CD )

5.9 you can respawn and focus on another part of sirius if you wish to continue with that char. - just do not interfere with the winners affairs if possible ( and it is possible ) - however, that rule concerns ALL your chars on ALL your accounts, not only the char you lost with. - so you cannot log the looser out and log another char on and have a go. - just think of what YOU would like to be treated if you were the winner, - would you like to be zerged by an endless stream of characters from the looser? - it would turn your victory into nothingness.

5.11 any pvp engagement is an intereaction - that either an attack with weapons or CD/missiles etc. - it also includes having the lane disrupted and being asked for a tax by a pirate. - any interaction that may turn hostile at any point is concerned.

6.2 uh - you simply have the tag that matches your ID for a start. - there are exceptions that are maybe down to your applied roleplay - but those are exceptions. for a start - simply make sure your IFF matches your ID. about weapons - keep using your factions weapons. each faction has their own weapons ( except BHGs have no warship weapons they call their own )

all further equipment is down to your roleplay - both in posts here or ingame. - but the default roleplayed char is just that - default. ID matches the IFF and his weapons are his faction weapons.

addition:

when its about IFF, ID and equipment. - my advice is.... : start out as if you were a NPC. ( scan them to check what they use ) - once you develope a more complex history / roleplay around your character, once you "evolve" that char, - he gains more and more freedom. - but take small steps at first - don t rush. a lot of freedom is possible - but its not all about your own wish, - its much about interaction with other players, too. - so, if a gaian wants to fly an allies ship, he has still gotto get into contact with the factions "owning" that ship.

and keep in mind. - the reputation sheet is YOUR responsibility. - if your char is not hostile to a certain NPC faction that your faction "should" be hostile to. it is your responsibility to make it hostile. - con colours mean nothing in terms of roleplay as they are game mechanics that cannot be changed easily. ( that means - an outcast cannot buy corsair stuff by default, just cause he killed many BHGs and is now friendly to corsairs )

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Messages In This Thread
Rules 5.4, 5.6, 5.9, 5.11, 6.2 -- Questions - by abbamouse - 06-21-2008, 10:43 AM
Rules 5.4, 5.6, 5.9, 5.11, 6.2 -- Questions - by Jinx - 06-21-2008, 10:50 AM
Rules 5.4, 5.6, 5.9, 5.11, 6.2 -- Questions - by abbamouse - 06-22-2008, 04:40 AM
Rules 5.4, 5.6, 5.9, 5.11, 6.2 -- Questions - by sovereign - 06-22-2008, 04:44 AM
Rules 5.4, 5.6, 5.9, 5.11, 6.2 -- Questions - by ivr56 - 06-22-2008, 06:03 AM
Rules 5.4, 5.6, 5.9, 5.11, 6.2 -- Questions - by abbamouse - 06-22-2008, 06:05 AM
Rules 5.4, 5.6, 5.9, 5.11, 6.2 -- Questions - by timmychen - 06-22-2008, 06:18 AM
Rules 5.4, 5.6, 5.9, 5.11, 6.2 -- Questions - by abbamouse - 06-22-2008, 07:47 AM
Rules 5.4, 5.6, 5.9, 5.11, 6.2 -- Questions - by timmychen - 06-22-2008, 07:52 AM
Rules 5.4, 5.6, 5.9, 5.11, 6.2 -- Questions - by n00bl3t - 06-23-2008, 03:31 AM
Rules 5.4, 5.6, 5.9, 5.11, 6.2 -- Questions - by WilliamVitalArrow - 07-11-2008, 06:27 PM

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