well it is not a matter of me joining per say. my computer crashed a few months back and all the hard drives were wiped and i do not have the time to gt my self up and running again at this time. but it was just a concern for me. i was unsure of how the command structure would work in and between factions. because each of the separate factions proposed have unique command structure. and your faction being fairly new will have to compensate for each of the existing factions command structures.
example. RoS has 3 wings. they all have their separate functions. would the OC members of your faction have to listen to a certain wing over the other due to what ship they fly or what role they play in the faction? i dunno it just seems that there would be a little bit to work out in term of chain-of-command type dealings. if they arent already worked out. if they arent i do suggest you look thoroughly threw each existing factions command strcture. and for all new recruits make sure that they all know who they answer to. and what their job is. i would make that a requirement of ranking up from their one week trial period as shades in the faction.
and i would limit the number of cap ships in the faction as much as possible. you really dont need to have a bunch running around. all of your current members have the possibility of flying capships. i would take the ability to fly battleships off of the Void Manifestation list of ships that are possible to use. you only really need 3. one for each sub category (OC,LR,LH) so basically one spyglass, one OC battleship and one uhh, whatever you want cause the LR dont have a BS right now. they arent much of a cap ship type faction. maby making it so that the manifestations have to ask for permission for a dessie from their respective leader, and the leader of the faction that posses the rights to the dessie. just to make sure there is no problems with cap whoring. that seems to be more and more of a problem these days.