(04-05-2019, 11:12 AM)Lythrilux Wrote: This system does not work and needs an overhaul before we kill off any more factions.
Elaborate.
I think it's been made more lenient towards factions, as 3 Days in a quarter is not hard to achieve, compared to the 1d per month requirement which was even more harsh.
Lack of activity is part of a wider issue. We flog factions based on an arbitrary number instead of tackling issues at their root: WHY are these factions not meeting the activity requirement? WHAT could be done to ensure they do next time? Whilst good leadership is instrumental in keeping factions alive, you can't expect leaders to stick around forever, or to be motivated forever either (I'll never be as energetic as I was in 2015/2016).
As other people state, all lowering the activity requirement does is create more room for people to hog activity spots and lazily grind for the activity they need to make the cut. The entirety of a faction could pretty much vacate the community for another game, but as long as one dude grinds activtiy in a ship somewhere by himself they can keep the faction official - how is that healthy?
Activity requirements are just a lazy band-aid. It's a chore, and doesn't make the activity, development, gameplay and roleplay issues dying factions are struggling with go away.